I play in v1.4What game versions are you currently using?
(16 ratings)
I play in v1.4What game versions are you currently using?
No, I mean your Warcraft 3 game version.I play in v1.4
patch 1.30.4No, I mean your Warcraft 3 game version.
When you start the game, your game version is indicated in the bottom right corner of the main menu screen, like this:
View attachment 502876
That's from 1.31 game client.
Yeah, that mission can be challenging. Although, I believe I made an option that lets you control your ally bases through a chat command (/Alliance or something like that) or maybe I removed it, I don't remember. In any case, I'm updating this campaign as we speak to make some adjustments for the dialogues and AI.Mission 8 the spoil of war in hard mode it was too hard
-enemy attack me and my allies so hard
-black dragon destroy all of my watch tower so easy
-tauren and goblin base isn't strong enough to defend them self .
and I think you should let me control all off the base because their is a lot of items in this map so i can manage item for the best set for all hero.
Sadly, I haven't tested this campaign just yet. You can play this campaign on the later patches, but there's a chance it will break the gameplay.patch 1.30.4
On the bottom left of the map. You need to solve the puzzle there before you can get it.hey bro! im stuck at voljin chapter. where can i find the ancient tablet ? i want to get it first before destroying the violet base main quest
Yes, I'm working on it right now.Hello @Warseeker, there will be an update soon?
how do i solve it? pls im stuck there forever. spoil me this one plsOn the bottom left of the map. You need to solve the puzzle there before you can get it.
nvm, i finally got it! thanks!how do i solve it? pls im stuck there forever. spoil me this one pls![]()
The bugs you were encountering must be coming from the Reforged. Only Blizzard will tell about the bugfixes, which might not happen soon. That's why Warseeker had actually put a disclaimer stating that this campaign hasn't been tested on the latest patch in the description.Hey @Warseeker
I started a playthrough of your campaign since I noticed you updated it, but I ran into some issues. There are a lot of bugs when playing on the latest version of Reforged. For instance, the unit portraits display something different from the actual models, and there are pillage passives on heroes and units that shouldn’t have them. Also, the difficulty setting doesn’t seem to work; I selected "Veteran," but it feels like the game is on "Easy" mode. Enemies don’t upgrade their units, nor do they rebuild buildings, etc.
The biggest issue I encountered is in Chapter 5, "Shifting Sands," where none of the waygates function at all, which is why I had to stop playing. I’m convinced this is due to Reforged, so I suggest not mentioning in the game description that the campaign works on version 1.29 or newer because it clearly doesn’t.
Additionally, some upgrades from buildings didn’t work because they required specific structures, like "Spirit Lodge," but I only had "Soul Lodge," or vice versa. It seems that Reforged changed the names of some buildings, which caused this issue. Also, the kodos in the chapter don’t have the drums aura.
Overall, Reforged has created a lot of problems, so I think I’ll start playing on version 1.29. Hopefully, it will work better there.
Download cheat engine and slow down the game with it. Thats the only way. Start war3, tab-out, start C.E. Click that flashing button (under file), search for the games exe, click open, enable speedhack on the right hand side, and use the slider to slow down the game.@Sam002 Same! Is there anything I can do to make this game easier on myself (playing on casual, too)? I just can't seem to get better than 17 golden chickens. My eyes hurt at this point haha!
Reload the mission.*** I'm stuck in the middle chamber of chapter 10. There is an inactive portal and 4 closed force walls. There's nowhere for me to go and there's no switch or something (at least I haven't found it). I suppose the walls should have gotten unlocked after defeating those twin dragon minibosses, but that did not happen.
I suspected that Reforged would break comptability with this campaign. Unfortunatly, it seems that Blizzard keeps breaking things on older maps with their new patches. I could port this campaign to the latest patch to fix those bugs, but this will break comptability with older pre-reforged patches... For now, I'd advice everyone to play this one on 1.29 or 1.31 until Blizzard fixes the bugs or I find a workaround.Hey @Warseeker
I started a playthrough of your campaign since I noticed you updated it, but I ran into some issues. There are a lot of bugs when playing on the latest version of Reforged. For instance, the unit portraits display something different from the actual models, and there are pillage passives on heroes and units that shouldn’t have them. Also, the difficulty setting doesn’t seem to work; I selected "Veteran," but it feels like the game is on "Easy" mode. Enemies don’t upgrade their units, nor do they rebuild buildings, etc.
The biggest issue I encountered is in Chapter 5, "Shifting Sands," where none of the waygates function at all, which is why I had to stop playing. I’m convinced this is due to Reforged, so I suggest not mentioning in the game description that the campaign works on version 1.29 or newer because it clearly doesn’t.
Additionally, some upgrades from buildings didn’t work because they required specific structures, like "Spirit Lodge," but I only had "Soul Lodge," or vice versa. It seems that Reforged changed the names of some buildings, which caused this issue. Also, the kodos in the chapter don’t have the drums aura.
Overall, Reforged has created a lot of problems, so I think I’ll start playing on version 1.29. Hopefully, it will work better there.
Perhaps I should increase that ability's cooldown or replace it altogether. I am not a fan of possession spells either because they often render the experience too easy. Sure, they do provide advantage, but as long as they're not abused too much.High quality campaign, you get to play for different factions and heroes. Though in the chapter with riddles you get a troll unit that can posses enemies, same as sylvanas ultimate, the cooldown on this ability is 15 secs, basically you just possess all the enemies and the chapter feels really easy. This ability is imbalanced. Other than this great campaign, especially the chapter with Baine vs alliance where you get attacked from all sides and have to plan your defence and assault with weak hero and weak faction, you will have to really come up with a good strategy to pass it. Brainstorm chapter.
I tested that puzzle many times and I had little trouble solving it. Now if everyone still find it difficult, I will lower the amount to 15.@Sam002 Same! Is there anything I can do to make this game easier on myself (playing on casual, too)? I just can't seem to get better than 17 golden chickens. My eyes hurt at this point haha!
I wanted to give each of the four factions the same mission design (Macro + Micro) but with different objectives. In the first part of the mission, they get to learn about their faction units when fighting against enemy bases. And on the second part, test their faction units survivablity. (Equality in other words)It's good I guess and pretty long which is nice, but at times it's somewhat dull, especially the first half of the campaign (repetitive maps and their content - basically always there's one map with several identical enemy bases, then dungeon with some doors to open to get to the main part/boss).
I am quite fine with the current spells for the heroes. Now if you have suggestions, let me know.Instead of using standard heroes (with the exception of Garrosh), it would not hurt to be a bit creative and mix their spells up a bit, or even create new ones.
I gave each race a similar tech-tree, just with different units and upgrades, so they are all equal and balanced. I don't think the Goblin race is really weak, I mean they do have some AoE damage and stuns (Cluster Rockets, Flash Grenade) They can handle themselves if you manage them well.The custom races are enjoyable, although they could use a bit more work/polish. Not to mention the Goblin race is pretty weak compared to the others (which is tough in Chapter 10). Some cool custom items are also a plus.
Yeah this is a known issue with Mana Shield used on items.Chapter 2B - The item (I forgot its name) that you get near the begging from "the pond monster" (I forgot its name) grants you the Mana shield ability. Once you turn it on though, you cannot turn it off, except by dropping the item (or running out of mana).
Exactly.IDK if that's intended but when you get the Alchemist, he does not have inventory. I suppose it is intended since you have him only for this mission.
The ogre workers repair buildings blazingly fast - like 3 seconds to repair from nearly 0% to 100% HP using just one worker.
Chapter 5A - "Witch doctor master training", "Spirit walker master training" and "Hardened skin" upgrades are greyed out (and it says "Requires: Fortress") even though I upgraded to Fortress.
Noted.Chapter 8B - The first Enchanted gemstone activates both pillars so you don't need the second gemstone for that, but you need to pick it up anyway because that also activates the portal. The issue is, since both pillars are already activated, the second gemstone does not get removed from your inventory. And since you cannot drop it, you are stuck with it forever.
They were supposed to help you fight Halfus unless you killed him before releasing them.What is the purpose of the four neutral dragons in the lower-middle chamber? They do not do anything when I break their gates, nor does anything happen when I kill them.
They're considered sub-maps and thus part of the chapter.XX - Dungeon chapters 1B, 2B, 3B and 4B (and maybe some others, I'm not sure anymore) are not listed in the campaign menu. Maybe that's intended, but it kinda sucks.
The two dragons must be killed at once for the quest to procced. Since they both share the same health pool, killing one of them should kill the other instantly.*** I'm stuck in the middle chamber of chapter 10. There is an inactive portal and 4 closed force walls. There's nowhere for me to go and there's no switch or something (at least I haven't found it). I suppose the walls should have gotten unlocked after defeating those twin dragon minibosses, but that did not happen.
Right, I destroyed the gates after killing himThey were supposed to help you fight Halfus unless you killed him before releasing them.
I don't have any specific spells in mind. I just think it's good when custom campaigns creators create new heroes (like Garrosh) instead of re-using standard ones, that everybody has played with countless times. I'm not necessarily saying every hero should have new unique spells, just mixing existing spells up a bit could work as well. Why not replace SH's Snake Wards with Thorns Aura and Big Bad Vodooo with Healing Rain for example? (That's not a specific suggestion, just an example.) It brings additional freshness to the campaign, which IMHO is welcomed by most players since the game is over 20 years old. Of course, it's up to youI am quite fine with the current spells for the heroes. Now if you have suggestions, let me know.
I did kill them, but none of the force walls went down. As another user suggested, the kill trigger to open the walls worked after restarting the mission and killing them again.The two dragons must be killed at once for the quest to procced. Since they both share the same health pool, killing one of them should kill the other instantly.
It's not about inflicting enough damage to him but to survive for at least 3 minutes before he retreat. Gazlowe gives a hint to dodge his attack until he's tired.In contrast, Chogall himself was somewhat challenging to fight against. It wasn’t entirely clear that the player needs to deal around 1,000 points of damage to him before completing the chapter. This information should be included somewhere, as many inexperienced players might think there’s an issue when they see that their damage output against Chogall is so low due to him having divine armor. I recommend providing players with a tip at the beginning of the fight, indicating that they only need to inflict some damage, since defeating him is impossible.
There were some hints in the previous chapter. For example, Scarab Wall from the title of the main quest in Chapter 5, and Anachronos for the dragon that helps you in it. As for the others, you will need some knowledge about the history of Ahn'Qiraj raid and the War of the Shifting Sands.My only complaint about this chapter is with the riddles. As I mentioned in a previous post, A player needs to be a major WoW nerd to be able to answer all the riddles. I could only solve one on my own and had to use AI to find the others, which wasn’t easy. I suggest providing small hints throughout the dungeon. For example, for the answer related to the Twin Emperor, hints could be shared through an item, a creature’s dialogue, or a rune displayed on the walls, which can be interpreted by one of the units. The key is to have a hint for each riddle; otherwise, players will struggle to solve even half of them
You have to use the Potion of Invulnerability found in the right room of the fire platform to pass through the wall.There was a Necklace of Immunity in this chapter, but after I defeated and deactivated all the things I could find, the fire guarding it still didn’t go away. So that was that.
The purpose of the chapter is make each faction rely on itself (expect for flying units of course)This chapter was quite frustrating because I had to manage four different bases. It would have been great if there had been a way to bring all four heroes together using a Zeppelin. Perhaps you could add a side quest featuring a tough mini-boss that can only be accessed by flying units. After defeating this mini-boss, players could purchase a Zeppelin. This addition would not only be exciting but would also address the lack of side quests in this chapter—two birds with one stone!
Must be a bug for sure. I'll look into it.- The whole concept of replaying the campaign after winning once on veteran difficulty seems pointless. I tried it, and to my surprise, only Garrosh starts at level 10 with all items carried over from the previous playthrough. The other heroes begin at level 2 with no items, which is super lame. Is this a bug or intended?
It adds a challenge to the campaign so that players are more careful when controlling their units and heroes without relying on items.- What is the point of the Insanity mode? The fact that heroes lack an inventory slot is one of the worst design choices for a custom campaign. It removes all the fun from the game. Not only can they not acquire items, but they also can’t pick up tomes, runes, or anything else. It’s infuriating and defeats the purpose of playing. If you want that experience, you might as well play Starcraft.
The main focus of playing a custom campaign is to buff your hero and make them stronger with tomes and items. Insanity mode completely negates that.
There is one extra cutscene and boss fight when playing this campaign on Veteran difficulty. The new difficulities adds a favor for those looking for a challenge without using upgrades and items.- Why should anyone bother replaying the campaign in those two modes? There’s no extra content as a reward; it feels like a wasted effort. There should be new chapters, new cutscenes, or new bosses as a reward for completing the game on hardcore or insanity difficulty.
If you have health bars on, try and turn them off. Makes is a lot easier.@Sam002 Same! Is there anything I can do to make this game easier on myself (playing on casual, too)? I just can't seem to get better than 17 golden chickens. My eyes hurt at this point haha!
This seems like such a negative viewpoint for the series for relatively high quality campaign.Campaign Screen, no animated background. Simple custom music for campaign. No voiced dialogues. No custom items. No custom icons for heroes skills and, in general, lack of editting for hero skills. No messages for quest found, update nor completed. Empty maps, missed so much more decoration. Missed more originality for normal units. Orc spearthrower has a human animated icon. Berserker´s Rage of Garrosh costs such a low amount of mana, that it has no impact in gameplay. Stage 1: too repetitive, barely no alttitude difference throughout the map, more difference in heights is mandatory. Can´t understand what you people take into account when rating a campaign, so clear you never did one.
Comparing to yours, this is a masterpiece. Advice from a reviewer, be polite at least if humility is too much.an´t understand what you people take into account when rating a campaign, so clear you never did one.