- Joined
- Nov 22, 2015
- Messages
- 7
Hello everyone,
I'm working on a map based on the Legendary Gladiators series.
The game revolves around a group of players in one team (The Gladiators) fighting increasingly strong waves in an arena, all being sent and monitored by a human player, the Imperial Director.
At the begging of the game, each player on the Gladiator Team gets to chose which hero they will be playing as. Every hero has 3 ranks he can go through, and you would rank up by entering a circle of power when your hero reaches max level. A new rank would gain you a boost to stats, new spells and a new unit (While removing the old one) which presents the Rank 2 of the gladiator you're playing as.
Here's what I'm trying to do:
I've already set the max level cap in the game constants to 60, but would like to limit the level cap of other units individually. That way, all Rank 1 Gladiators would have a level cap of 20 and need to get to that point to advance to Rank 2. Then, a Rank 2 needs to get to level 40 so they can (which would also be the max level of the rank 2's) get a Rank 3 Gladiator whose max level is 60.
Is there any way to do this, or at least anything I can do to make leveling each subsequent Rank harder (As in, it requires more XP)? Because, as far as I know, if they all have the same level cap, they all level up with the same amount of XP.
I'm working on a map based on the Legendary Gladiators series.
The game revolves around a group of players in one team (The Gladiators) fighting increasingly strong waves in an arena, all being sent and monitored by a human player, the Imperial Director.
At the begging of the game, each player on the Gladiator Team gets to chose which hero they will be playing as. Every hero has 3 ranks he can go through, and you would rank up by entering a circle of power when your hero reaches max level. A new rank would gain you a boost to stats, new spells and a new unit (While removing the old one) which presents the Rank 2 of the gladiator you're playing as.
Here's what I'm trying to do:
I've already set the max level cap in the game constants to 60, but would like to limit the level cap of other units individually. That way, all Rank 1 Gladiators would have a level cap of 20 and need to get to that point to advance to Rank 2. Then, a Rank 2 needs to get to level 40 so they can (which would also be the max level of the rank 2's) get a Rank 3 Gladiator whose max level is 60.
Is there any way to do this, or at least anything I can do to make leveling each subsequent Rank harder (As in, it requires more XP)? Because, as far as I know, if they all have the same level cap, they all level up with the same amount of XP.