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yes, use the event that a player writes -setname as a substring
for all players ofcourse, then you make actions like this:
Set Name for (Event Response - Triggering Player) entered chat string, i think that would work.
search for a function in he players section there must be something like set player name
then event register chat event containing -setname as a substring and catch the 2nd substring which will be the name setted in actions =D sorry long time no gui coding and no editor in my hands but this is what it should be about
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