• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Server Split in my game...

Status
Not open for further replies.
Level 19
Joined
Oct 12, 2007
Messages
1,821
Hello people.

I'm working on this RPG:
The Adventurers Story (RPG) - The Hive Workshop - A Warcraft III Modding Site

To keep it short I start with the problem immediatelly.
This is the problem:

I hosted the game on Bnet with 3 friends to show what I've made so far.
After the loading, 1 of them got disconnected and the other 2 entered an other 'game' equal to this. So we were splitten into 2 seperated games.

A friend of me said my map was corrupted, because he also couldn't open it with his world editor (with vjass).

Can someone please tell me this isn't true and still speak the truth.:xxd:
My last backup was from months ago, and I don't want to start all over with that.

So my question is..
Can I get some information about this? Or can I get a pro with this stuff to check out my map which causes this server split?

Thanks alot,

Teuncreemers aka SecondSight.
 
Level 19
Joined
May 1, 2008
Messages
1,130
thats very unusual, i didn't thout server split like that can happen, than the problem must be the server
 
Level 19
Joined
Oct 12, 2007
Messages
1,821
Well my friend called it a server split. But It isn't something with the server or something because if I host other games everything goes alright. It's only my own game that causes disconnects and splits with the map.

No news?:sad:
 
Level 19
Joined
Oct 12, 2007
Messages
1,821
Splits can caused by:

Wrong usage of Local Player
The action Pan Camera as Neccesesary

The only Player triggers I had were events: Player 1 red types chat message, Player 2 blue types chat... etc..

The only camera event I used was right at start of the game it locks the camera to a camera object for all players.
And every 0.01 sec of game time the camera will set to [integer] angle of attack, [integer] distance to target and [integer] rotation.

The only trigger I used with "pan Camera" was when you select a hero, it moves the camera to him.
 
Status
Not open for further replies.
Top