1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  4. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  5. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Server Spilt?

Discussion in 'World Editor Help Zone' started by Wiifi, Apr 27, 2008.

  1. Wiifi

    Wiifi

    Joined:
    Apr 27, 2008
    Messages:
    6
    Resources:
    0
    Resources:
    0
    I have 2 teams in my map, and everytime I play on Bnet the two teams get split up into two different games :thumbs_down: . Does anyone know why this might happen?
     
  2. NoobMapmaker

    NoobMapmaker

    Joined:
    Oct 17, 2007
    Messages:
    550
    Resources:
    0
    Resources:
    0
    My guess is leaks in triggers, too much of those can cause lag and server split. Your triggering might cause it too, did you use a lot of big loops?
     
  3. emperor_d3st

    emperor_d3st

    Joined:
    Apr 13, 2008
    Messages:
    1,426
    Resources:
    0
    Resources:
    0
    The GetLocalPlayer function can also be the cause of players splitting up.