- Joined
- Sep 24, 2007
- Messages
- 300
Hello guys. I am facing a serious problem with gate open/close system, and I'd need some serious help.
I am using a unit with open/close abilities to open/close a specific gate.
If you destroy the gate and then use open/closeabilities, the gates are RENEWED, meaning they get full HP back. To counter this, I created a trigger that removes the lever when gate is destroyed.
How to bypass this? Any ideas are welcome.
PS: I am not going to use units as gates. Period.
Regards
I am using a unit with open/close abilities to open/close a specific gate.
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open and close
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Unit-type of (Triggering unit)) Equal to Gate Lever
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Actions
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-------- OPEN --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Open Gate
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Gate Lever 0020 <gen>
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Then - Actions
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Destructible - Open Iron Gate (Vertical) 0076 <gen>
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Else - Actions
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...
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Else - Actions
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-------- CLOSE --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Ability being cast) Equal to Close Gate
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to Gate Lever 0020 <gen>
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Then - Actions
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Destructible - Close Iron Gate (Vertical) 0076 <gen>
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Else - Actions
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...
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If you destroy the gate and then use open/closeabilities, the gates are RENEWED, meaning they get full HP back. To counter this, I created a trigger that removes the lever when gate is destroyed.
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gate MT south off
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Events
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Destructible - Iron Gate (Vertical) 0076 <gen> dies
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Conditions
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Actions
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Unit - Remove Gate Lever 0020 <gen> from the game
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How to bypass this? Any ideas are welcome.
PS: I am not going to use units as gates. Period.
Regards