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Send me the difference triggers you did to me....

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Level 4
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Jan 1, 2013
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Could all send me a map of trigger so I can direct download from all and save my time to make trigger ......:ogre_haosis:
 
Level 4
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Jan 1, 2013
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send the trigger to me......e.g:the new skill....the new custom unit and more....the new event/condition/event of the triggers....:ogre_hurrhurr:
 
Level 9
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Jul 10, 2011
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i really dont get what he wants us to do ^^

but it sounds like he wanna be lazy and get all triggers and systems made by us to make his own map.....and thats a thing i hate....:ogre_rage:
 
Level 4
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Wrong, I'm not an expert in world editor...so I want you all help me to solve the problem.....problem is I don't know how to explain!!!I'm poor in english!!!
 
Level 4
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how to do the trigger like cinematic...when a unit near to the a freedom unit and the freedom unit will become your army
 
Level 4
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ya like the campaign in dungeon...when I destroy the dungeon gate get in and near the creeps...it will become my armies!!!:ogre_hurrhurr:
 
Level 14
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You can create a region and add Neutral Passive units in it.
Then:
  • A trigger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Region 000 <gen>) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Picked unit)) Equal to Neutral Passive
            • Then - Actions
              • Unit Group - Add (Picked unit) to PlayerGroup
            • Else - Actions
Player Group is a variable (Unit Group)
Then create an easy trigger in which when a unit enters region 000<gen> will order the picked units to become player 1 unit:goblin_good_job:
 
Level 4
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ok I will try!!so I still have a question how to create the infernal fall from sky in the beastmaster campaign in whole map and the infernal will auto run to a place that I want them to go
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
You can create a region and add Neutral Passive units in it.
Then:
  • A trigger
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in Region 000 <gen>) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Picked unit)) Equal to Neutral Passive
            • Then - Actions
              • Unit Group - Add (Picked unit) to PlayerGroup
            • Else - Actions
Player Group is a variable (Unit Group)
Then create an easy trigger in which when a unit enters region 000<gen> will order the picked units to become player 1 unit:goblin_good_job:

You didn't need to add units in a group for that.
 
Level 14
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1,371
  • A trigger
    • Events
      • Time - Elapsed game time is 60.00 seconds
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of Region 000 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
      • Set InfernoMeteorEffect = (Last created special effect)
      • Wait 3.00 seconds
      • Unit - Create 1 Infernal for Player 1 (Red) at (Center of Region 000 <gen>) facing Default building facing degrees
      • Set YourUnit = (Last created unit)
      • Special Effect - Destroy InfernoMeteorEffect
      • Unit - Order OrcEnteringUnit to Attack-Move To (Center of Region 001 <gen>)
The 60.00 seconds is a value I put. Change it to whatever you want (like 120 sec e.t.c.)
The special effect Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdlcan be found at Spawned Effects.
Attack -Move To can be also change to Move To.
I know that this could be done by the spell of the dreadlord but it's a bit complicated since you don't have much of experience.

EDIT:UndeadImmortal, yes you're right. Don't add them in unit group.
 
Level 20
Joined
Jun 27, 2011
Messages
1,864
  • A trigger
    • Events
      • Time - Elapsed game time is 60.00 seconds
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of Region 000 <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
      • Set InfernoMeteorEffect = (Last created special effect)
      • Wait 3.00 seconds
      • Unit - Create 1 Infernal for Player 1 (Red) at (Center of Region 000 <gen>) facing Default building facing degrees
      • Set YourUnit = (Last created unit)
      • Special Effect - Destroy InfernoMeteorEffect
      • Unit - Order OrcEnteringUnit to Attack-Move To (Center of Region 001 <gen>)
The 60.00 seconds is a value I put. Change it to whatever you want (like 120 sec e.t.c.)
The special effect Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdlcan be found at Spawned Effects.
Attack -Move To can be also change to Move To.
I know that this could be done by the spell of the dreadlord but it's a bit complicated since you don't have much of experience.

EDIT:UndeadImmortal, yes you're right. Don't add them in unit group.

You're leaking points :p
 
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