- Joined
- Nov 3, 2013
- Messages
- 989
I intend to have Automatic training like in castle fight but multiple different units to switch between.
For this I have auto cast abilities activated to show which unit is going to be trained.
The thing is that while training the other abilities get disabled, so switching which unit to create isn't possible without having to cancel the train order.
The buildings that train units are owned by CPUs to prevent players from using the cancel so these things work against each other. (players can switch auto casts because I've given the buildings a modified shop sharing ability)
Is there a way for me to use abilities while training units or do I have to come up with a work around?
For this I have auto cast abilities activated to show which unit is going to be trained.
The thing is that while training the other abilities get disabled, so switching which unit to create isn't possible without having to cancel the train order.
The buildings that train units are owned by CPUs to prevent players from using the cancel so these things work against each other. (players can switch auto casts because I've given the buildings a modified shop sharing ability)
Is there a way for me to use abilities while training units or do I have to come up with a work around?