• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Scripted/Triggered Regions {cloning and creating regions through triggers}

Status
Not open for further replies.
Level 9
Joined
Apr 3, 2008
Messages
700
Rects and regions that you create in rect palette are global variables.

JASS:
globals
    trigger                 gg_trg_Melee_Initialization = null
    rect                    gg_rct_Rect_000            = null
endglobals

Global variables can't be created while game process.

But I think that you can create a local rect in the trigger where town hall finished construction wtih this native function:
(native Rect takes real minx, real miny, real maxx, real maxy returns rect)
JASS:
local rect r=Rect(0.,0.,0.,0.)
 
Level 6
Joined
Apr 20, 2007
Messages
232
Rects and regions that you create in rect palette are global variables.

JASS:
globals
    trigger                 gg_trg_Melee_Initialization = null
    rect                    gg_rct_Rect_000            = null
endglobals

Global variables can't be created while game process.

But I think that you can create a local rect in the trigger where town hall finished construction wtih this native function:
(native Rect takes real minx, real miny, real maxx, real maxy returns rect)
JASS:
local rect r=Rect(0.,0.,0.,0.)

So that's a no I guess. Too bad. Anyway, not a death for what i'm working on. Thanks anyway. Rep 2 all :D.
 
Status
Not open for further replies.
Top