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Scripted/Triggered Regions {cloning and creating regions through triggers}

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Rects and regions that you create in rect palette are global variables.

JASS:
globals
    trigger                 gg_trg_Melee_Initialization = null
    rect                    gg_rct_Rect_000            = null
endglobals

Global variables can't be created while game process.

But I think that you can create a local rect in the trigger where town hall finished construction wtih this native function:
(native Rect takes real minx, real miny, real maxx, real maxy returns rect)
JASS:
local rect r=Rect(0.,0.,0.,0.)
 
Rects and regions that you create in rect palette are global variables.

JASS:
globals
    trigger                 gg_trg_Melee_Initialization = null
    rect                    gg_rct_Rect_000            = null
endglobals

Global variables can't be created while game process.

But I think that you can create a local rect in the trigger where town hall finished construction wtih this native function:
(native Rect takes real minx, real miny, real maxx, real maxy returns rect)
JASS:
local rect r=Rect(0.,0.,0.,0.)

So that's a no I guess. Too bad. Anyway, not a death for what i'm working on. Thanks anyway. Rep 2 all :D.
 
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