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[JASS] Script REaders

Status
Not open for further replies.
Level 9
Joined
Aug 11, 2007
Messages
429
Wheres the part in here that says "If you village dies you are defeated"?




//===========================================================================
//===========================================================================
//Trigger:Defeat
//===========================================================================
function Trig_Defeat_Func004001 takes nothing returns boolean
return(GetUnitTypeId(GetDyingUnit())=='h00H')
endfunction

function Trig_Defeat_Func004002 takes nothing returns boolean
return(GetUnitTypeId(GetDyingUnit())=='h00I')
endfunction

function Trig_Defeat_Conditions takes nothing returns boolean
if(not GetBooleanOr(Trig_Defeat_Func004001(),Trig_Defeat_Func004002()))then
return false
endif
return true
endfunction

function Trig_Defeat_Func003A takes nothing returns nothing
call RemoveUnit(GetEnumUnit())
endfunction

function Trig_Defeat_Actions takes nothing returns nothing
call CustomDefeatBJ(GetOwningPlayer(GetDyingUnit()),"TRIGSTR_732")
call DisplayTimedTextToForce(GetPlayersAll(),30,(GetPlayerName(GetOwningPlayer(GetDyingUnit()))+(" has been defeated by "+GetPlayerName(GetOwningPlayer(GetKillingUnitBJ())))))
call ForGroupBJ(GetUnitsOfPlayerAll(GetOwningPlayer(GetDyingUnit())),function Trig_Defeat_Func003A)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Leave
//===========================================================================
function Trig_Leave_Func002A takes nothing returns nothing
call RemoveUnit(GetEnumUnit())
endfunction

function Trig_Leave_Actions takes nothing returns nothing
call DisplayTimedTextToForce(GetPlayersAll(),30,(GetPlayerName(GetTriggerPlayer())+" left the game."))
call ForGroupBJ(GetUnitsOfPlayerAll(GetTriggerPlayer()),function Trig_Leave_Func002A)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Income
//===========================================================================
function Trig_Income_Func002Func004C takes nothing returns boolean
if(not(udg_reals16[GetForLoopIndexA()]==0.00))then
return false
endif
return true
endfunction

function Trig_Income_Func002Func011C takes nothing returns boolean
if(not(udg_integers49[GetForLoopIndexA()]<=-5))then
return false
endif
return true
endfunction

function Trig_Income_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
set udg_integers46[GetForLoopIndexA()]=GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_FOOD_USED)
set udg_integers47[GetForLoopIndexA()]=GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
set udg_reals16[GetForLoopIndexA()]=(1.00-(I2R(udg_integers46[GetForLoopIndexA()])*0.01))
if(Trig_Income_Func002Func004C())then
set udg_reals17[GetForLoopIndexA()]=((I2R(udg_integers47[GetForLoopIndexA()])/10.00)-100.00)
else
set udg_reals17[GetForLoopIndexA()]=((I2R(udg_integers47[GetForLoopIndexA()])/10.00)*udg_reals16[GetForLoopIndexA()])
endif
set udg_integers48[GetForLoopIndexA()]=R2I(udg_reals17[GetForLoopIndexA()])
call DisplayTimedTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,10.00,"TRIGSTR_703")
call DisplayTimedTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,10.00,("Peasants:"+I2S(udg_integers47[GetForLoopIndexA()])))
call DisplayTimedTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,10.00,("Military:"+I2S(udg_integers46[GetForLoopIndexA()])))
call DisplayTimedTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,10.00,("Income:"+I2S(udg_integers48[GetForLoopIndexA()])))
call AdjustPlayerStateBJ(udg_integers48[GetForLoopIndexA()],udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_GOLD)
if(Trig_Income_Func002Func011C())then
set udg_integers49[GetForLoopIndexA()]=(udg_integers49[GetForLoopIndexA()]+5)
else
call DoNothing()
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction

//===========================================================================
//===========================================================================
//Trigger:RandomPeasantEvents
//===========================================================================
function Trig_RandomPeasantEvents_Func002Func003Func001C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)>100))then
return false
endif
return true
endfunction

function Trig_RandomPeasantEvents_Func002C takes nothing returns boolean
if(not(udg_integer40>18))then
return false
endif
return true
endfunction

function Trig_RandomPeasantEvents_Func003Func004Func002Func001001 takes nothing returns boolean
return(udg_integer39==0)
endfunction

function Trig_RandomPeasantEvents_Func003Func004Func002C takes nothing returns boolean
if(not(udg_integer39>=0))then
return false
endif
return true
endfunction

function Trig_RandomPeasantEvents_Func003C takes nothing returns boolean
if(not(udg_integer40>10))then
return false
endif
if(not(udg_integer40<15))then
return false
endif
return true
endfunction

function Trig_RandomPeasantEvents_Func004C takes nothing returns boolean
if(not(udg_integer40<5))then
return false
endif
if(not(IsTriggerEnabled(udg_trigger56)==false))then
return false
endif
if(not(IsTriggerEnabled(udg_trigger57)==true))then
return false
endif
return true
endfunction

function Trig_RandomPeasantEvents_Actions takes nothing returns nothing
set udg_integer40=GetRandomInt(1,20)
if(Trig_RandomPeasantEvents_Func002C())then
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_RandomPeasantEvents_Func002Func003Func001C())then
set udg_integer39=R2I((I2R((GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)/25))+GetRandomReal(1.00,25.00)))
call DisplayTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,("POPULATION BOOM! "+(I2S(udg_integer39)+" babies have been born!")))
call AdjustPlayerStateBJ(udg_integer39,udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
else
call DoNothing()
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
else
call DoNothing()
endif
if(Trig_RandomPeasantEvents_Func003C())then
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
set udg_integer39=R2I((I2R((udg_integers49[GetForLoopIndexA()]+GetRandomInt(-25,25)))/2.00))
if(Trig_RandomPeasantEvents_Func003Func004Func002C())then
if(Trig_RandomPeasantEvents_Func003Func004Func002Func001001())then
set udg_integer39=GetRandomInt(1,10)
else
call DoNothing()
endif
call DisplayTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,("Your reputation precedes you. "+(I2S(udg_integer39)+" peasants have journeyed from afar to serve.")))
call AdjustPlayerStateBJ(udg_integer39,udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
else
call DisplayTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,("Your people have become restless... "+(I2S(IAbsBJ(udg_integer39))+" peasants have left your service.")))
call AdjustPlayerStateBJ(udg_integer39,udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
else
call DoNothing()
endif
if(Trig_RandomPeasantEvents_Func004C())then
call EnableTrigger(udg_trigger56)
call StartTimerBJ(udg_timer02,false,GetRandomReal(60.00,240.00))
call CreateTimerDialogBJ(udg_timer02,"TRIGSTR_1548")
set udg_timerdialog02=GetLastCreatedTimerDialogBJ()
call TimerDialogDisplayBJ(true,udg_timerdialog02)
call DisplayTimedTextToForce(GetPlayersAll(),30,"TRIGSTR_1550")
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:plague Effect
//===========================================================================
function Trig_Plague_Effect_Func002Func001C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)>8000))then
return false
endif
return true
endfunction

function Trig_Plague_Effect_Func002Func002C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)>5000))then
return false
endif
return true
endfunction

function Trig_Plague_Effect_Func002Func003C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)>1000))then
return false
endif
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)<5000))then
return false
endif
return true
endfunction

function Trig_Plague_Effect_Func002Func004C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)>100))then
return false
endif
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)<1000))then
return false
endif
return true
endfunction

function Trig_Plague_Effect_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_Plague_Effect_Func002Func001C())then
set udg_integer39=GetRandomInt((250-(udg_integers50[GetForLoopIndexA()]*10)),(600-(udg_integers50[GetForLoopIndexA()]*10)))
call AdjustPlayerStateBJ((udg_integer39*-1),udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
set udg_integers52[GetForLoopIndexA()]=(udg_integers52[GetForLoopIndexA()]+udg_integer39)
else
call DoNothing()
endif
if(Trig_Plague_Effect_Func002Func002C())then
set udg_integer39=GetRandomInt((100-(udg_integers50[GetForLoopIndexA()]*10)),(500-(udg_integers50[GetForLoopIndexA()]*10)))
call AdjustPlayerStateBJ((udg_integer39*-1),udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
set udg_integers52[GetForLoopIndexA()]=(udg_integers52[GetForLoopIndexA()]+udg_integer39)
else
call DoNothing()
endif
if(Trig_Plague_Effect_Func002Func003C())then
set udg_integer39=GetRandomInt((50-udg_integers50[GetForLoopIndexA()]),(100-udg_integers50[GetForLoopIndexA()]))
call AdjustPlayerStateBJ((udg_integer39*-1),udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
set udg_integers52[GetForLoopIndexA()]=(udg_integers52[GetForLoopIndexA()]+udg_integer39)
else
call DoNothing()
endif
if(Trig_Plague_Effect_Func002Func004C())then
set udg_integer39=GetRandomInt((10-udg_integers50[GetForLoopIndexA()]),(25-udg_integers50[GetForLoopIndexA()]))
call AdjustPlayerStateBJ((udg_integer39*-1),udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
set udg_integers52[GetForLoopIndexA()]=(udg_integers52[GetForLoopIndexA()]+udg_integer39)
else
call DoNothing()
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction

//===========================================================================
//===========================================================================
//Trigger:plague Timer
//===========================================================================
function Trig_Plague_Timer_Actions takes nothing returns nothing
call DisableTrigger(GetTriggeringTrigger())
call DisableTrigger(udg_trigger56)
call DestroyTimerDialogBJ(udg_timerdialog02)
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
call DisplayTimedTextToPlayer(udg_players01[GetForLoopIndexA()],0,0,15.00,("You have lost "+(I2S(udg_integers52[GetForLoopIndexA()])+" peasants in this epidemic")))
set udg_integers52[GetForLoopIndexA()]=0
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
call TriggerSleepAction(30.00)
call EnableTrigger(GetTriggeringTrigger())
endfunction

//===========================================================================
//===========================================================================
//Trigger:peasantGrowth
//===========================================================================
function Trig_PeasantGrowth_Func001Func001Func004C takes nothing returns boolean
if(not(udg_integers49[GetForLoopIndexA()]<0))then
return false
endif
return true
endfunction

function Trig_PeasantGrowth_Func001Func001C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)>100))then
return false
endif
return true
endfunction

function Trig_PeasantGrowth_Func001Func002C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)<0))then
return false
endif
return true
endfunction

function Trig_PeasantGrowth_Func001Func003C takes nothing returns boolean
if(not(GetPlayerState(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)<=100))then
return false
endif
return true
endfunction

function Trig_PeasantGrowth_Func001Func004C takes nothing returns boolean
if(not(udg_integers49[GetForLoopIndexA()]<-5))then
return false
endif
return true
endfunction

function Trig_PeasantGrowth_Actions takes nothing returns nothing
set bj_forLoopAIndex=1
set bj_forLoopAIndexEnd=12
loop
exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
if(Trig_PeasantGrowth_Func001Func001C())then
call AdjustPlayerStateBJ(GetRandomInt(-1,udg_integers51[GetForLoopIndexA()]),udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
if(Trig_PeasantGrowth_Func001Func001Func004C())then
call AdjustPlayerStateBJ(udg_integers49[GetForLoopIndexA()],udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
else
endif
else
call DoNothing()
endif
if(Trig_PeasantGrowth_Func001Func002C())then
call SetPlayerStateBJ(udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER,0)
else
call DoNothing()
endif
if(Trig_PeasantGrowth_Func001Func003C())then
call AdjustPlayerStateBJ(GetRandomInt(0,2),udg_players01[GetForLoopIndexA()],PLAYER_STATE_RESOURCE_LUMBER)
else
call DoNothing()
endif
if(Trig_PeasantGrowth_Func001Func004C())then
set udg_integers49[GetForLoopIndexA()]=(udg_integers49[GetForLoopIndexA()]+1)
else
call DoNothing()
endif
set bj_forLoopAIndex=bj_forLoopAIndex+1
endloop
endfunction

//===========================================================================
//===========================================================================
//Trigger:Glory
//===========================================================================
function Trig_Glory_Conditions takes nothing returns boolean
if(not(IsUnitType(GetDyingUnit(),UNIT_TYPE_STRUCTURE)==false))then
return false
endif
if(not(IsPlayerEnemy(GetOwningPlayer(GetKillingUnitBJ()),GetOwningPlayer(GetDyingUnit()))==true))then
return false
endif
return true
endfunction

function Trig_Glory_Func003001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(0))==true)
endfunction

function Trig_Glory_Func004001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(1))==true)
endfunction

function Trig_Glory_Func005001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(2))==true)
endfunction

function Trig_Glory_Func006001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(3))==true)
endfunction

function Trig_Glory_Func007001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(4))==true)
endfunction

function Trig_Glory_Func008001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(5))==true)
endfunction

function Trig_Glory_Func009001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(6))==true)
endfunction

function Trig_Glory_Func010001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(7))==true)
endfunction

function Trig_Glory_Func011001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(8))==true)
endfunction

function Trig_Glory_Func012001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(9))==true)
endfunction

function Trig_Glory_Func013001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(10))==true)
endfunction

function Trig_Glory_Func014001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetKillingUnitBJ(),Player(11))==true)
endfunction

function Trig_Glory_Func015001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(0))==true)
endfunction

function Trig_Glory_Func016001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(1))==true)
endfunction

function Trig_Glory_Func017001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(2))==true)
endfunction

function Trig_Glory_Func018001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(3))==true)
endfunction

function Trig_Glory_Func019001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(4))==true)
endfunction

function Trig_Glory_Func020001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(5))==true)
endfunction

function Trig_Glory_Func021001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(6))==true)
endfunction

function Trig_Glory_Func022001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(7))==true)
endfunction

function Trig_Glory_Func023001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(8))==true)
endfunction

function Trig_Glory_Func024001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(9))==true)
endfunction

function Trig_Glory_Func025001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(10))==true)
endfunction

function Trig_Glory_Func026001 takes nothing returns boolean
return(IsUnitOwnedByPlayer(GetDyingUnit(),Player(11))==true)
endfunction

function Trig_Glory_Actions takes nothing returns nothing
if(Trig_Glory_Func003001())then
set udg_integers49[1]=(udg_integers49[1]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func004001())then
set udg_integers49[2]=(udg_integers49[2]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func005001())then
set udg_integers49[3]=(udg_integers49[3]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func006001())then
set udg_integers49[4]=(udg_integers49[4]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func007001())then
set udg_integers49[5]=(udg_integers49[5]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func008001())then
set udg_integers49[6]=(udg_integers49[6]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func009001())then
set udg_integers49[7]=(udg_integers49[7]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func010001())then
set udg_integers49[8]=(udg_integers49[8]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func011001())then
set udg_integers49[9]=(udg_integers49[9]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func012001())then
set udg_integers49[10]=(udg_integers49[10]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func013001())then
set udg_integers49[11]=(udg_integers49[11]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func014001())then
set udg_integers49[12]=(udg_integers49[12]+3)
else
call DoNothing()
endif
if(Trig_Glory_Func015001())then
set udg_integers49[1]=(udg_integers49[1]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func016001())then
set udg_integers49[2]=(udg_integers49[2]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func017001())then
set udg_integers49[3]=(udg_integers49[3]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func018001())then
set udg_integers49[4]=(udg_integers49[4]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func019001())then
set udg_integers49[5]=(udg_integers49[5]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func020001())then
set udg_integers49[6]=(udg_integers49[6]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func021001())then
set udg_integers49[7]=(udg_integers49[7]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func022001())then
set udg_integers49[8]=(udg_integers49[8]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func023001())then
set udg_integers49[9]=(udg_integers49[9]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func024001())then
set udg_integers49[10]=(udg_integers49[10]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func025001())then
set udg_integers49[11]=(udg_integers49[11]-1)
else
call DoNothing()
endif
if(Trig_Glory_Func026001())then
set udg_integers49[12]=(udg_integers49[12]-1)
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:VillageBuilt
//===========================================================================
function Trig_VillageBuilt_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetConstructedStructure())=='h00K'))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func002C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(0)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func003C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(1)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func004C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(2)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func005C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(3)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func006C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(4)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func007C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(5)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func008C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(6)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func009C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(7)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func010C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(8)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func011C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(9)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func012C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(10)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Func013C takes nothing returns boolean
if(not(GetOwningPlayer(GetConstructedStructure())==Player(11)))then
return false
endif
return true
endfunction

function Trig_VillageBuilt_Actions takes nothing returns nothing
call AdjustPlayerStateBJ(100,GetOwningPlayer(GetConstructedStructure()),PLAYER_STATE_RESOURCE_LUMBER)
if(Trig_VillageBuilt_Func002C())then
set udg_integers51[1]=(udg_integers51[1]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func003C())then
set udg_integers51[2]=(udg_integers51[2]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func004C())then
set udg_integers51[3]=(udg_integers51[3]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func005C())then
set udg_integers51[4]=(udg_integers51[4]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func006C())then
set udg_integers51[5]=(udg_integers51[5]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func007C())then
set udg_integers51[6]=(udg_integers51[6]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func008C())then
set udg_integers51[7]=(udg_integers51[7]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func009C())then
set udg_integers51[8]=(udg_integers51[8]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func010C())then
set udg_integers51[9]=(udg_integers51[9]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func011C())then
set udg_integers51[10]=(udg_integers51[10]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func012C())then
set udg_integers51[11]=(udg_integers51[11]+1)
else
call DoNothing()
endif
if(Trig_VillageBuilt_Func013C())then
set udg_integers51[12]=(udg_integers51[12]+1)
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:VillageDeath
//===========================================================================
function Trig_VillageDeath_Func002C takes nothing returns boolean
if((GetUnitTypeId(GetDyingUnit())=='h00K'))then
return true
endif
if((GetUnitTypeId(GetDyingUnit())=='h013'))then
return true
endif
if((GetUnitTypeId(GetDyingUnit())=='h014'))then
return true
endif
return false
endfunction

function Trig_VillageDeath_Conditions takes nothing returns boolean
if(not(IsUnitIdType(GetUnitTypeId(GetKillingUnitBJ()),UNIT_TYPE_GROUND)==true))then
return false
endif
if(not Trig_VillageDeath_Func002C())then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func006C takes nothing returns boolean
if(not(GetPlayerState(GetOwningPlayer(GetDyingUnit()),PLAYER_STATE_RESOURCE_LUMBER)<0))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func007Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func007C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(0)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func008Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func008C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(1)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func009Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func009C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(2)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func010Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func010C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(3)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func011Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func011C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(4)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func012Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func012C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(5)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func013Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func013C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(6)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func014Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func014C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(7)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func015Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func015C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(8)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func016Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func016C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(9)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func017Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func017C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(10)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func018Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetDyingUnit())=='h013'))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Func018C takes nothing returns boolean
if(not(GetOwningPlayer(GetDyingUnit())==Player(11)))then
return false
endif
return true
endfunction

function Trig_VillageDeath_Actions takes nothing returns nothing
set udg_integer39=GetRandomInt(1,100)
call AdjustPlayerStateBJ((udg_integer39*-1),GetOwningPlayer(GetDyingUnit()),PLAYER_STATE_RESOURCE_LUMBER)
call DisplayTextToPlayer(GetOwningPlayer(GetDyingUnit()),0,0,("A village has been razed. "+(I2S(udg_integer39)+" of your peasants have died.")))
if(Trig_VillageDeath_Func006C())then
call SetPlayerStateBJ(GetOwningPlayer(GetDyingUnit()),PLAYER_STATE_RESOURCE_LUMBER,0)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func007C())then
if(Trig_VillageDeath_Func007Func001C())then
set udg_integers51[1]=(udg_integers51[1]-1)
else
set udg_integers51[1]=(udg_integers51[1]-2)
endif
set udg_integers51[1]=(udg_integers51[1]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func008C())then
if(Trig_VillageDeath_Func008Func001C())then
set udg_integers51[2]=(udg_integers51[2]-1)
else
set udg_integers51[2]=(udg_integers51[2]-2)
endif
set udg_integers51[2]=(udg_integers51[2]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func009C())then
if(Trig_VillageDeath_Func009Func001C())then
set udg_integers51[3]=(udg_integers51[3]-1)
else
set udg_integers51[3]=(udg_integers51[3]-2)
endif
set udg_integers51[3]=(udg_integers51[3]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func010C())then
if(Trig_VillageDeath_Func010Func001C())then
set udg_integers51[4]=(udg_integers51[4]-1)
else
set udg_integers51[4]=(udg_integers51[4]-2)
endif
set udg_integers51[4]=(udg_integers51[4]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func011C())then
if(Trig_VillageDeath_Func011Func001C())then
set udg_integers51[5]=(udg_integers51[5]-1)
else
set udg_integers51[5]=(udg_integers51[5]-2)
endif
set udg_integers51[5]=(udg_integers51[5]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func012C())then
if(Trig_VillageDeath_Func012Func001C())then
set udg_integers51[6]=(udg_integers51[6]-1)
else
set udg_integers51[6]=(udg_integers51[6]-2)
endif
set udg_integers51[6]=(udg_integers51[6]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func013C())then
if(Trig_VillageDeath_Func013Func001C())then
set udg_integers51[7]=(udg_integers51[7]-1)
else
set udg_integers51[7]=(udg_integers51[7]-2)
endif
set udg_integers51[7]=(udg_integers51[7]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func014C())then
if(Trig_VillageDeath_Func014Func001C())then
set udg_integers51[8]=(udg_integers51[8]-1)
else
set udg_integers51[8]=(udg_integers51[8]-2)
endif
set udg_integers51[8]=(udg_integers51[8]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func015C())then
if(Trig_VillageDeath_Func015Func001C())then
set udg_integers51[9]=(udg_integers51[9]-1)
else
set udg_integers51[9]=(udg_integers51[9]-2)
endif
set udg_integers51[9]=(udg_integers51[9]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func016C())then
if(Trig_VillageDeath_Func016Func001C())then
set udg_integers51[10]=(udg_integers51[10]-1)
else
set udg_integers51[10]=(udg_integers51[10]-2)
endif
set udg_integers51[10]=(udg_integers51[10]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func017C())then
if(Trig_VillageDeath_Func017Func001C())then
set udg_integers51[11]=(udg_integers51[11]-1)
else
set udg_integers51[11]=(udg_integers51[11]-2)
endif
set udg_integers51[11]=(udg_integers51[11]-1)
else
call DoNothing()
endif
if(Trig_VillageDeath_Func018C())then
if(Trig_VillageDeath_Func018Func001C())then
set udg_integers51[12]=(udg_integers51[12]-1)
else
set udg_integers51[12]=(udg_integers51[12]-2)
endif
set udg_integers51[12]=(udg_integers51[12]-1)
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:VillageUpgrade
//===========================================================================
function Trig_VillageUpgrade_Func014C takes nothing returns boolean
if((GetUnitTypeId(GetTriggerUnit())=='h00K'))then
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='h013'))then
return true
endif
return false
endfunction

function Trig_VillageUpgrade_Conditions takes nothing returns boolean
if(not Trig_VillageUpgrade_Func014C())then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func002C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(0)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func003C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(1)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func004C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(2)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func005C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(3)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func006C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(4)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func007C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(5)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func008C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(6)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func009C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(7)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func010C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(8)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func011C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(9)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func012C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(10)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Func013C takes nothing returns boolean
if(not(GetOwningPlayer(GetTriggerUnit())==Player(11)))then
return false
endif
return true
endfunction

function Trig_VillageUpgrade_Actions takes nothing returns nothing
call AdjustPlayerStateBJ(100,GetOwningPlayer(GetTriggerUnit()),PLAYER_STATE_RESOURCE_LUMBER)
if(Trig_VillageUpgrade_Func002C())then
set udg_integers51[1]=(udg_integers51[1]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func003C())then
set udg_integers51[2]=(udg_integers51[2]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func004C())then
set udg_integers51[3]=(udg_integers51[3]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func005C())then
set udg_integers51[4]=(udg_integers51[4]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func006C())then
set udg_integers51[5]=(udg_integers51[5]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func007C())then
set udg_integers51[6]=(udg_integers51[6]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func008C())then
set udg_integers51[7]=(udg_integers51[7]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func009C())then
set udg_integers51[8]=(udg_integers51[8]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func010C())then
set udg_integers51[9]=(udg_integers51[9]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func011C())then
set udg_integers51[10]=(udg_integers51[10]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func012C())then
set udg_integers51[11]=(udg_integers51[11]+1)
else
call DoNothing()
endif
if(Trig_VillageUpgrade_Func013C())then
set udg_integers51[12]=(udg_integers51[12]+1)
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:Guild and Commerce Tax
//===========================================================================
function Trig_Guild_and_Commerce_Tax_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A00O'))then
return false
endif
return true
endfunction

function Trig_Guild_and_Commerce_Tax_Actions takes nothing returns nothing
call AdjustPlayerStateBJ(25,GetOwningPlayer(GetTriggerUnit()),PLAYER_STATE_RESOURCE_GOLD)
call DisplayTimedTextToPlayer(GetOwningPlayer(GetTriggerUnit()),0,0,10.00,"TRIGSTR_1555")
endfunction

//===========================================================================
//===========================================================================
//Trigger:Wall
//===========================================================================
function Trig_Wall_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetConstructedStructure())=='h00M'))then
return false
endif
return true
endfunction

function Trig_Wall_Actions takes nothing returns nothing
call SetUnitOwner(GetConstructedStructure(),Player(PLAYER_NEUTRAL_PASSIVE),false)
endfunction

//===========================================================================
//===========================================================================
//Trigger:DiseaseControl
//===========================================================================
function Trig_DiseaseControl_Conditions takes nothing returns boolean
if(not(GetResearched()=='R007'))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func001C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(0)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func002C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(1)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func003C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(2)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func004C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(3)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func005C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(4)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func006C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(5)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func007C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(6)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func008C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(7)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func009C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(8)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func010C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(9)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func011C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(10)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Func012C takes nothing returns boolean
if(not(GetOwningPlayer(GetResearchingUnit())==Player(11)))then
return false
endif
return true
endfunction

function Trig_DiseaseControl_Actions takes nothing returns nothing
if(Trig_DiseaseControl_Func001C())then
set udg_integers50[1]=(udg_integers50[1]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func002C())then
set udg_integers50[2]=(udg_integers50[2]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func003C())then
set udg_integers50[3]=(udg_integers50[3]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func004C())then
set udg_integers50[4]=(udg_integers50[4]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func005C())then
set udg_integers50[5]=(udg_integers50[5]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func006C())then
set udg_integers50[6]=(udg_integers50[6]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func007C())then
set udg_integers50[7]=(udg_integers50[7]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func008C())then
set udg_integers50[8]=(udg_integers50[8]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func009C())then
set udg_integers50[9]=(udg_integers50[9]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func010C())then
set udg_integers50[10]=(udg_integers50[10]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func011C())then
set udg_integers50[11]=(udg_integers50[11]+2)
else
call DoNothing()
endif
if(Trig_DiseaseControl_Func012C())then
set udg_integers50[12]=(udg_integers50[12]+2)
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:Leaving
//===========================================================================
function Trig_Leaving_Actions takes nothing returns nothing
call StartTimerBJ(udg_timer01,true,60.00)
call CreateTimerDialogBJ(udg_timer01,"TRIGSTR_1549")
call TimerDialogDisplayBJ(true,GetLastCreatedTimerDialogBJ())
call EnableTrigger(udg_trigger53)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Tunneler
//===========================================================================
function Trig_Tunneler_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetAttacker())=='h018'))then
return false
endif
return true
endfunction

function Trig_Tunneler_Func001Func001Func003C takes nothing returns boolean
if((GetUnitTypeId(GetEnumUnit())=='h015'))then
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='h00T'))then
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='h00N'))then
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='h00M'))then
return true
endif
if((GetUnitTypeId(GetEnumUnit())=='h00Q'))then
return true
endif
return false
endfunction

function Trig_Tunneler_Func001Func001C takes nothing returns boolean
if(not Trig_Tunneler_Func001Func001Func003C())then
return false
endif
return true
endfunction

function Trig_Tunneler_Func001Func002C takes nothing returns boolean
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_GROUND)==true))then
return false
endif
return true
endfunction

function Trig_Tunneler_Func001A takes nothing returns nothing
if(Trig_Tunneler_Func001Func001C())then
call KillUnit(GetEnumUnit())
else
call DoNothing()
endif
if(Trig_Tunneler_Func001Func002C())then
call ExplodeUnitBJ(GetEnumUnit())
else
call DoNothing()
endif
endfunction

function Trig_Tunneler_Actions takes nothing returns nothing
call ForGroupBJ(GetUnitsInRangeOfLocAll(150.00,GetUnitLoc(GetAttacker())),function Trig_Tunneler_Func001A)
call RemoveUnit(GetAttacker())
endfunction

//===========================================================================
//===========================================================================
//Trigger:Assassin Tech Upgrade
//===========================================================================
function Trig_Assassin_Tech_Upgrade_Conditions takes nothing returns boolean
if(not(GetResearched()=='R00B'))then
return false
endif
return true
endfunction

function Trig_Assassin_Tech_Upgrade_Actions takes nothing returns nothing
call SetPlayerUnitAvailableBJ('h016',true,GetOwningPlayer(GetTriggerUnit()))
endfunction

//===========================================================================
//===========================================================================
//Trigger:Tunneler Tech Upgrade
//===========================================================================
function Trig_Tunneler_Tech_Upgrade_Conditions takes nothing returns boolean
if(not(GetResearched()=='R00C'))then
return false
endif
return true
endfunction

function Trig_Tunneler_Tech_Upgrade_Actions takes nothing returns nothing
call SetPlayerUnitAvailableBJ('h017',true,GetOwningPlayer(GetTriggerUnit()))
endfunction

//===========================================================================
//===========================================================================
//===========================================================================
//===========================================================================
//Trigger:SlaveUpgrade
//===========================================================================
function Trig_SlaveUpgrade_Func005C takes nothing returns boolean
if((GetUnitTypeId(GetTriggerUnit())=='e002'))then
return true
endif
if((GetUnitTypeId(GetTriggerUnit())=='e003'))then
return true
endif
return false
endfunction

function Trig_SlaveUpgrade_Conditions takes nothing returns boolean
if(not Trig_SlaveUpgrade_Func005C())then
return false
endif
return true
endfunction

function Trig_SlaveUpgrade_Func004C takes nothing returns boolean
if(not(GetRandomInt(1,5)<=GetRandomInt(1,10)))then
return false
endif
return true
endfunction

function Trig_SlaveUpgrade_Actions takes nothing returns nothing
call AdjustPlayerStateBJ(10,GetOwningPlayer(GetTriggerUnit()),PLAYER_STATE_RESOURCE_GOLD)
call CreateNUnitsAtLoc(GetRandomInt(1,5),'h00Z',GetTriggerPlayer(),PolarProjectionBJ(GetUnitLoc(GetTriggerUnit()),150.00,GetRandomDirectionDeg()),GetRandomDirectionDeg())
if(Trig_SlaveUpgrade_Func004C())then
call AdjustPlayerStateBJ(GetRandomInt(-50,0),GetTriggerPlayer(),PLAYER_STATE_RESOURCE_LUMBER)
else
call DoNothing()
endif
endfunction

//===========================================================================
//===========================================================================
//Trigger:Black Powder
//===========================================================================
function Trig_Black_Powder_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A00I'))then
return false
endif
return true
endfunction

function Trig_Black_Powder_Func003Func001C takes nothing returns boolean
if(not(GetUnitTypeId(GetEnumUnit())=='h00M'))then
return false
endif
return true
endfunction

function Trig_Black_Powder_Func003A takes nothing returns nothing
if(Trig_Black_Powder_Func003Func001C())then
call UnitApplyTimedLifeBJ(9.00,'BTLF',GetEnumUnit())
else
call DoNothing()
endif
endfunction

function Trig_Black_Powder_Actions takes nothing returns nothing
call CreateNUnitsAtLocFacingLocBJ(1,'h011',Player(PLAYER_NEUTRAL_PASSIVE),GetUnitLoc(GetSpellAbilityUnit()),GetRandomLocInRect(GetPlayableMapRect()))
call IssueImmediateOrderBJ(GetLastCreatedUnit(),"stomp")
call ForGroupBJ(GetUnitsInRangeOfLocAll(250.00,GetSpellTargetLoc()),function Trig_Black_Powder_Func003A)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Caged Animal
//===========================================================================
function Trig_Caged_Animal_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A00F'))then
return false
endif
return true
endfunction

function Trig_Caged_Animal_Actions takes nothing returns nothing
call KillUnit(GetSpellAbilityUnit())
call CreateNUnitsAtLoc(1,'n003',Player(PLAYER_NEUTRAL_AGGRESSIVE),GetUnitLoc(GetSpellAbilityUnit()),GetRandomDirectionDeg())
endfunction

//===========================================================================
//===========================================================================
//Trigger:Caged Animal Release
//===========================================================================
function Trig_Caged_Animal_Release_Conditions takes nothing returns boolean
if(not(GetUnitTypeId(GetAttackedUnitBJ())=='h00W'))then
return false
endif
if(not(GetUnitStateSwap(UNIT_STATE_LIFE,GetAttackedUnitBJ())<=50.00))then
return false
endif
return true
endfunction

function Trig_Caged_Animal_Release_Actions takes nothing returns nothing
call KillUnit(GetAttackedUnitBJ())
call CreateNUnitsAtLoc(1,'n003',Player(PLAYER_NEUTRAL_AGGRESSIVE),GetUnitLoc(GetAttackedUnitBJ()),GetRandomDirectionDeg())
endfunction

//===========================================================================
//===========================================================================
//Trigger:Foot
//===========================================================================
function Trig_Foot_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A007'))then
return false
endif
return true
endfunction

function Trig_Foot_Actions takes nothing returns nothing
call ReplaceUnitBJ(GetSpellAbilityUnit(),'h00D',bj_UNIT_STATE_METHOD_RELATIVE)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Ranged
//===========================================================================
function Trig_Ranged_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A008'))then
return false
endif
return true
endfunction

function Trig_Ranged_Actions takes nothing returns nothing
call ReplaceUnitBJ(GetSpellAbilityUnit(),'h00E',bj_UNIT_STATE_METHOD_RELATIVE)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Mounted
//===========================================================================
function Trig_Mounted_Conditions takes nothing returns boolean
if(not(GetSpellAbilityId()=='A009'))then
return false
endif
return true
endfunction

function Trig_Mounted_Actions takes nothing returns nothing
call ReplaceUnitBJ(GetSpellAbilityUnit(),'h00C',bj_UNIT_STATE_METHOD_RELATIVE)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Desert Weather
//===========================================================================
function Trig_Desert_Weather_Func001Func001C takes nothing returns boolean
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_MECHANICAL)==false))then
return false
endif
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_STRUCTURE)==false))then
return false
endif
return true
endfunction

function Trig_Desert_Weather_Func001A takes nothing returns nothing
if(Trig_Desert_Weather_Func001Func001C())then
call SetUnitLifeBJ(GetEnumUnit(),(GetUnitStateSwap(UNIT_STATE_LIFE,GetEnumUnit())-1))
else
call DoNothing()
endif
endfunction

function Trig_Desert_Weather_Func002Func001C takes nothing returns boolean
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_MECHANICAL)==false))then
return false
endif
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_STRUCTURE)==false))then
return false
endif
return true
endfunction

function Trig_Desert_Weather_Func002A takes nothing returns nothing
if(Trig_Desert_Weather_Func002Func001C())then
call SetUnitLifeBJ(GetEnumUnit(),(GetUnitStateSwap(UNIT_STATE_LIFE,GetEnumUnit())-1))
else
call DoNothing()
endif
endfunction

function Trig_Desert_Weather_Func003Func001C takes nothing returns boolean
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_MECHANICAL)==false))then
return false
endif
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_STRUCTURE)==false))then
return false
endif
return true
endfunction

function Trig_Desert_Weather_Func003A takes nothing returns nothing
if(Trig_Desert_Weather_Func003Func001C())then
call SetUnitLifeBJ(GetEnumUnit(),(GetUnitStateSwap(UNIT_STATE_LIFE,GetEnumUnit())-1))
else
call DoNothing()
endif
endfunction

function Trig_Desert_Weather_Func004Func001C takes nothing returns boolean
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_MECHANICAL)==false))then
return false
endif
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_STRUCTURE)==false))then
return false
endif
return true
endfunction

function Trig_Desert_Weather_Func004A takes nothing returns nothing
if(Trig_Desert_Weather_Func004Func001C())then
call SetUnitLifeBJ(GetEnumUnit(),(GetUnitStateSwap(UNIT_STATE_LIFE,GetEnumUnit())-1))
else
call DoNothing()
endif
endfunction

function Trig_Desert_Weather_Func005Func001C takes nothing returns boolean
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_MECHANICAL)==false))then
return false
endif
if(not(IsUnitType(GetEnumUnit(),UNIT_TYPE_STRUCTURE)==false))then
return false
endif
return true
endfunction

function Trig_Desert_Weather_Func005A takes nothing returns nothing
if(Trig_Desert_Weather_Func005Func001C())then
call SetUnitLifeBJ(GetEnumUnit(),(GetUnitStateSwap(UNIT_STATE_LIFE,GetEnumUnit())-1))
else
call DoNothing()
endif
endfunction

function Trig_Desert_Weather_Actions takes nothing returns nothing
call ForGroupBJ(GetUnitsInRectAll(udg_rect03),function Trig_Desert_Weather_Func001A)
call ForGroupBJ(GetUnitsInRectAll(udg_rect04),function Trig_Desert_Weather_Func002A)
call ForGroupBJ(GetUnitsInRectAll(udg_rect05),function Trig_Desert_Weather_Func003A)
call ForGroupBJ(GetUnitsInRectAll(udg_rect06),function Trig_Desert_Weather_Func004A)
call ForGroupBJ(GetUnitsInRectAll(udg_rect07),function Trig_Desert_Weather_Func005A)
endfunction

//===========================================================================
//===========================================================================
//Trigger:Submission
//===========================================================================
function Trig_Submission_Func001001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(0))
endfunction

function Trig_Submission_Func002001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(1))
endfunction

function Trig_Submission_Func003001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(2))
endfunction

function Trig_Submission_Func004001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(3))
endfunction

function Trig_Submission_Func005001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(4))
endfunction

function Trig_Submission_Func006001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(5))
endfunction

function Trig_Submission_Func007001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(6))
endfunction

function Trig_Submission_Func008001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(7))
endfunction

function Trig_Submission_Func009001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(8))
endfunction

function Trig_Submission_Func010001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(9))
endfunction

function Trig_Submission_Func011001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(10))
endfunction

function Trig_Submission_Func012001 takes nothing returns boolean
return(GetTriggerPlayer()==Player(11))
endfunction

function Trig_Submission_Func013C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="red"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(0)))then
return false
endif
return true
endfunction

function Trig_Submission_Func014C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="blue"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(1)))then
return false
endif
return true
endfunction

function Trig_Submission_Func015C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="teal"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(2)))then
return false
endif
return true
endfunction

function Trig_Submission_Func016C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="purple"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(3)))then
return false
endif
return true
endfunction

function Trig_Submission_Func017C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="yellow"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(4)))then
return false
endif
return true
endfunction

function Trig_Submission_Func018C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="orange"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(5)))then
return false
endif
return true
endfunction

function Trig_Submission_Func019C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="green"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(6)))then
return false
endif
return true
endfunction

function Trig_Submission_Func020C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="pink"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(7)))then
return false
endif
return true
endfunction

function Trig_Submission_Func021C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="gray"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(8)))then
return false
endif
return true
endfunction

function Trig_Submission_Func022C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="lightblue"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(9)))then
return false
endif
return true
endfunction

function Trig_Submission_Func023C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="darkgreen"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(10)))then
return false
endif
return true
endfunction

function Trig_Submission_Func024C takes nothing returns boolean
if(not(SubStringBJ(GetEventPlayerChatString(),9,StringLength(GetEventPlayerChatString()))=="brown"))then
return false
endif
if(not(udg_booleans20[udg_integer41]==false))then
return false
endif
if(not(GetTriggerPlayer()!=Player(11)))then
return false
endif
return true
endfunction

function Trig_Submission_Actions takes nothing returns nothing
if(Trig_Submission_Func001001())then
set udg_integer41=1
else
call DoNothing()
endif
if(Trig_Submission_Func002001())then
set udg_integer41=2
else
call DoNothing()
endif
if(Trig_Submission_Func003001())then
set udg_integer41=3
else
call DoNothing()
endif
if(Trig_Submission_Func004001())then
set udg_integer41=4
else
call DoNothing()
endif
if(Trig_Submission_Func005001())then
set udg_integer41=5
else
call DoNothing()
endif
if(Trig_Submission_Func006001())then
set udg_integer41=6
else
call DoNothing()
endif
if(Trig_Submission_Func007001())then
set udg_integer41=7
else
call DoNothing()
endif
if(Trig_Submission_Func008001())then
set udg_integer41=8
else
call DoNothing()
endif
if(Trig_Submission_Func009001())then
set udg_integer41=9
else
call DoNothing()
endif
if(Trig_Submission_Func010001())then
set udg_integer41=10
else
call DoNothing()
endif
if(Trig_Submission_Func011001())then
set udg_integer41=11
else
call DoNothing()
endif
if(Trig_Submission_Func012001())then
set udg_integer41=12
else
call DoNothing()
endif
if(Trig_Submission_Func013C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(0)
set udg_strings23[udg_integer41]="red"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(0),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(0),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[1]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func014C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(1)
set udg_strings23[udg_integer41]="blue"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(1),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(1),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[2]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func015C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(2)
set udg_strings23[udg_integer41]="teal"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(2),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(2),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[3]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func016C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(3)
set udg_strings23[udg_integer41]="purple"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(3),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(3),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[4]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func017C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(4)
set udg_strings23[udg_integer41]="yellow"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(4),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(4),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[5]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func018C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(5)
set udg_strings23[udg_integer41]="orange"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(5),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(5),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[6]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func019C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(6)
set udg_strings23[udg_integer41]="green"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(6),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(6),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[7]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func020C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(7)
set udg_strings23[udg_integer41]="pink"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(7),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(7),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[8]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func021C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(8)
set udg_strings23[udg_integer41]="gray"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(8),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(8),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[9]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func022C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(9)
set udg_strings23[udg_integer41]="lightblue"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(9),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(9),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[10]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func023C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(10)
set udg_strings23[udg_integer41]="darkgreen"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(10),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(10),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[11]+"!"))))
else
call DoNothing()
endif
if(Trig_Submission_Func024C())then
set udg_booleans20[udg_integer41]=true
set udg_players02[udg_integer41]=Player(11)
set udg_strings23[udg_integer41]="brown"
call SetPlayerAllianceStateBJ(GetTriggerPlayer(),Player(11),bj_ALLIANCE_ALLIED_VISION)
call SetPlayerAllianceStateBJ(Player(11),GetTriggerPlayer(),bj_ALLIANCE_ALLIED_VISION)
call DisplayTextToForce(GetPlayersAll(),(GetPlayerName(GetTriggerPlayer())+(" has been conquered by "+(udg_strings22[12]+"!"))))
else
call DoNothing()
endif
endfunction
 
Level 5
Joined
Oct 27, 2007
Messages
158
Its most likely one of the TRIGSTR_somenumber string variables. Those values are stored in a seperate file (war3map.wts) in the map mpq file
 
Level 5
Joined
Oct 27, 2007
Messages
158
C'mon really... Stop whining. True topicstarter could've used jass tags, but probably didn't realise that. So next time he probably will.
It's not like this was an incredibly complex problem that required actually reading the whole script.
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
lol I tought its GUI (anyway its a converted text)
what happened to [jass][/code] then
 
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