- Joined
- Sep 11, 2006
- Messages
- 172
WE doesn't like my remove location custom script. Any ideas?
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Shotgun
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Events
- Unit - A unit Is attacked
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Conditions
- ((This trigger) is on) Equal to True
- (Unit-type of (Attacking unit)) Equal to Survivor (Infantry Shotgun)
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Actions
- Custom script: local player p
- Set sound[3] = No sound
- Custom script: if GetLocalPlayer() == GetOwningPlayer(GetAttacker()) then
- Set sound[3] = 10_Guage_Shotgun_SoundBible_com_74120584 <gen>
- Custom script: endif
- Sound - Play sound[3]
- Set Temp_Point[3] = (Position of (Attacking unit))
- Special Effect - Destroy ShotgunLight
- Special Effect - Create a special effect at Temp_Point[3] using war3mapImported\TorchHumanOmni.mdx
- Set ShotgunLight = (Last created special effect)
- Wait 0.20 seconds
- Special Effect - Destroy ShotgunLight
- Custom script: call RemoveLocation (udg_Temp_Point)
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Events