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[Spell] Saving point arrays

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sentrywiz

S

sentrywiz

i have 12 players, each gets a point. that point is saved in a variable and the variable doesn't get removed after being set. when each player finishes their "quest", the location is removed via custom script and then they get a new location - and this is how the process loops

does this cause leaks?
 
Level 33
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Mar 27, 2008
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As long as the handle is removed before assigning it to new ones, it won't leak.

Another interesting about 'memory (location)' is that (if my memory serves me right):
TempA = TempC
TempB = TempC

If you clear the location of TempC, both TempA and TempB will be cleared as well.
 

sentrywiz

S

sentrywiz

As long as the handle is removed before assigning it to new ones, it won't leak.

Another interesting about 'memory (location)' is that (if my memory serves me right):
TempA = TempC
TempB = TempC

If you clear the location of TempC, both TempA and TempB will be cleared as well.

tempA and tempB actually hold the location to tempC or are just pointers?
 

sentrywiz

S

sentrywiz

that's good. so I'm doing well by removing the location first, then assigning a new location to the same variable.
 
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