Save/Load Functions

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Jan 23, 2008
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Im curious is it possible to have an RPG that updates without character wipes?


Like can you make a separate map that loads the old code and then when you save it gives you the new code for your hero? or am I just dreaming
 
Sure, why not?

You simply make multiple save/load triggers in your map, and while entering the code you detect the "version" of the code. For example:

Enter "-load v2 abracadabra"
will run "Version 2 load trigger", which loads stuff differently from v1.

You could even give a newer version of your map the option to save your code to an earlier version (removing all new content from the code), like:
Enter "-save v1"
 
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