• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

save and load code system?

Status
Not open for further replies.
Level 5
Joined
Jul 15, 2004
Messages
148
To transfer a single player character to a multiplayer map, you just need to have the EXACT same hero as your transferring, and the same save/load code functions for that hero. It does not need to be hosted, but it does need to be loaded upon the start of the game (generally through typing a code).
 
Level 11
Joined
Aug 15, 2004
Messages
710
MrMaestro said:
To transfer a single player character to a multiplayer map, you just need to have the EXACT same hero as your transferring, and the same save/load code functions for that hero. It does not need to be hosted, but it does need to be loaded upon the start of the game (generally through typing a code).
soo pretty much the same object data right? it doesn't have to be the same map? thanks soo much... :D
 
Level 9
Joined
Nov 27, 2004
Messages
465
i'm not using EZ code itself.. i modify his system for my map with creating my own protection system..just play betaversion of downtopic...her at 1 page...But at that map i didn't do all what that saving system may do..only several parts.
 
Level 11
Joined
Aug 15, 2004
Messages
710
VampireKB said:
i'm not using EZ code itself.. i modify his system for my map with creating my own protection system..just play betaversion of downtopic...her at 1 page...But at that map i didn't do all what that saving system may do..only several parts.
not quite sure i get what you mean, all i want is a system that saves string values and can be transferred from single player to multiplaer maps, woah thats a rather big system huh?
 
Status
Not open for further replies.
Top