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campaigns/save and load code/ opensource protecting question

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Level 11
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okay rather than start three threads like some n00b i have quite a few questions, about those topics so...

1) what is open source protecting and how can i use it? I know it is forbidden to ask for protection software, but open source protecting is what darky uses so i think it's okay.

2) lets say i have an individual map and i want to set the next level a map inside a camapaign so that it will load that map after victory, so let's say i have a camapign 'hi', and the map i want to load is 'bye' what's the path i would input in the string?

3) can i use EZ save code in this way.. let's say you must go to a certain place to save your hero, i know how to do this... now lets say that there are three such areas, you can choose but only one for each hero, you have three heroes..., and then after you save you go to a place and it will load a new map, mattering on which place you choose one of your three heroes will be loaded in the next map. i want to save the three heroes with DIFFERENT passwords, not with the same ones, can i do that? if so how?

4) and can i boot a player off a b.net map to make room for more players? if so how? and if a player leaves can a new player join the game? can i detect this event?
 
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yes you may save boolean as a string such as
1- yes
2- no
also you may save stribgs themself and at form as you want
For example i save money not by 1 full number (example 1234) but as configuration(example2: xxx4xx2xx3xxx1)
Of course trigger is larger for a little, but it works perfect with a little kind of protection of a string itself.
 
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VampireKB said:
yes you may save boolean as a string such as
1- yes
2- no
also you may save stribgs themself and at form as you want
For example i save money not by 1 full number (example 1234) but as configuration(example2: xxx4xx2xx3xxx1)
Of course trigger is larger for a little, but it works perfect with a little kind of protection of a string itself.
thanks what about 3 & 4?
 
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shadow1500 said:
obviously once a map started no other players may join the game.
if you have multiple singleplayer maps you can use the game cache function to save date from map to map.
i think i saw some tutorials about this.
no need to use any save/load codes
you r missing the point, i want to save for multiplayer maps, they need save/load codes, as for the b.net thing thanks 8) :p

and i have another question, what if you run the trigger, load a save game? let's assume that the hosting person or whatever, has that saved game file and hasn't done anything stupid, what happens? what happens to the other players?
 
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Angelusz said:
i see what you're tring to do, it's impossible. you cannot use campaigns online. And a game cannot be influenced by bnet after it has started.

--

Warcraft just isn't made for this.
not really using campaigns online, but just finding a way to release more maps for the camapign without having to release a whole new patch for it. and the last question was from pure boredom, i didn't need it
 
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