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Samuro and Blademaster (Re-Classic)

Samuro and Blademaster
199650-e953efa48c9ddff443e86460cd14b8f5.webp
887616.jpg

887571.jpg
- Changed the beard (Blademaster)
- Added Samuro
- Added the earring (Samuro)
- Adjusted the arm armor (Blademaster)
- Added Swordmaster
Base Model Credits
Unit Type
Melee Hero
Special Thanks
deepstrasz and Rhapsodie for helping me with the portrait camera
Author's Notes
Visit Johnwar's Models Discussion for updates and links for my models. :smile:
Previews
Contents

Blademaster (Re-Classic) (Model)

Samuro (Model)

Swordmaster (Model)

Reviews
General Frank
Wonderful re-imagining of the wc3 heroes. Work in-game and performs adequately. Good job.
Yo, nice model! :wink: I'd give 5/5 if the cloak was moving (makes the animations look a bit 'numb' rn) and if the textures on the armor were not that solid (makes it going out of the classic game style).
And also, if you work on the structure of the face, change the angle of the portrait camera and the color of the beard, you will create a unique version of BM that can be used in the same map along with the vanilla model.
 
Quite stylish!
Thanks. :smile:
Reforged Blademaster has slightly darker beard than Samuro. Could you try darkening your beard a little bit?
I edited the texture via Gimp so now it will use a custom skin.:smile:
BlademasterAlternate.PNG

I highly appriciate the fact that you did this, but man i wish you also did a Classic-Improved version.
If you mean Reforged Samuro to classic I plan to do it.:smile:
Yo, nice model! :wink: I'd give 5/5 if the cloak was moving (makes the animations look a bit 'numb' rn) and if the textures on the armor were not that solid (makes it going out of the classic game style).
And also, if you work on the structure of the face, change the angle of the portrait camera and the color of the beard, you will create a unique version of BM that can be used in the same map along with the vanilla model.
I'll try to make the cloak move, I already used the same method that I am doing on the armor in my other models and I think they still look like classic. The Reforged Blademaster and Samuro has the same face structure the difference between them is the beard color(which I edited and now requires a custom texture) and Samuro has a Ponytail, the portrait camera is different from the original because I had problems with the original.
They can be used in the same map just like the vanilla paladins(they have the same face structure but different beard color).:smile:
Edit: Just tried to make the cloak move but didn't work I think it needs to be animated but I don't have the ability to animate. :smile:
 
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Thanks. :smile:

I edited the texture via Gimp so now it will use a custom skin.:smile:
View attachment 385620

If you mean Reforged Samuro to classic I plan to do it.:smile:

I'll try to make the cloak move, I already used the same method that I am doing on the armor in my other models and I think they still look like classic. The Reforged Blademaster and Samuro has the same face structure the difference between them is the beard color(which I edited and now requires a custom texture) and Samuro has a Ponytail, the portrait camera is different from the original because I had problems with the original.
They can be used in the same map just like the vanilla paladins(they have the same face structure but different beard color).:smile:
I think you can change the beard without the need of a custom texture, like this model: Мастер Клинка из Reforged - WarCraft 3 / Моддинг - XGM
 
I love it ! You're doing an amazing work !

When you finished the horde skins (if you have enough time 'XD), will you make some for other factions ? i'd like to see the dreadlords skins in warcraft III ^^
 
Super! But I would suggest to use Armor_R/Armor_L bones for armor plates on pants (like on original Blademaster), them bouncing during Crit, Walk and Spin anims is a part of Blademaster personality. Also Right footprint in misplaced, it should be -Y coordinate of the left one to be right under foot. Again, super great models, I'm just sharing opinion. :thumbs_up:
 
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Super! But I would suggest to use Armor_R/Armor_L bones for armor plates on pants (like on original Blademaster), them bouncing during Crit, Walk and Spin anims is a part of Blademaster personality. Also Right footprint in misplaced, it should be -Y coordinate of the left one to be right under foot. Again, super great models, I'm just sharing opinion. :thumbs_up:
Made an edit of this bundle with issues mentioned above fixed, as well as camera's translation. It was broken and didn't look like blademaster's portrait.
Before/After. Also Added additional animations from Swordmaster & Dueler, author - Villagerino

Blademaster.gif
 

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