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I Was capable of replacing the birth attachment myself, what I was referring to was the building visuals coming in, aka sprouting out instead of fading in with green tint. Sorry, should've made myself clear from the start.
Now I understand you, but I think I am also at your level because that edition you request I do not know how to do with some models that I also want to edit.
Is that even necessary? As far as I know Moon Well is the only non-Ancient NE building that sprouts out; every other NE building (Altar of Elders, Hunter's Hall, Chimaera Roost, Barrow Den, Night Elf Shipyard) just suddenly appears near the end of the Birth animation.
You can get rid of the ghostly effect by deleting all material layers that use the Add Alpha filter mode, and removing the animated green color from two geoset animations.
that's exactly what i'm going for, actually, im making a satyr altar, and in my previous attempt i even retextured the bottom part to be that of a corrupted moon well
but i guess the solution you mentioned will be the one i'll be going with for a while, so thanks!
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