- Joined
- May 11, 2012
- Messages
- 2,103
will running it cause game to crash?
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_001" )
call DestroyTrigger(gg_trg_Go)
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
set gg_trg_Untitled_Trigger_001 = CreateTrigger( )
call DisableTrigger( gg_trg_Untitled_Trigger_001 )
call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction
^ I already said it bro. Its like adding 1 to 0. or damaging unit with 0.