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RuinHead failed import

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Don't import the BLP. I have no clue why that BLP file was included, but it is a 0 byte BLP (no data).

That model actually uses an in-game texture. You can import it by itself and it will work. Delete the BLP and model, save your map, close WE and reopen. Open your map, import the model by itself, save, and it should work.

Basically, by importing the BLP, you are overwriting the in-game texture with an invalid BLP, which is why the head won't show up.
 
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