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[SD/Modeling] Ruined Ground (2x2) - Without changing the terrain texture

Level 9
Joined
Sep 8, 2017
Messages
101
Hey!

I'd like to use the Ruined Ground (2x2) model in Cliff/Terrain doodads (the 3rd one in the list).
But when you place these doodads, they blend with the terrain, changing the terrain texture/tile all around them.
And when you try to use the model in a different setting, the textures, etc are completely messed up.

I wish we could have a Ruined Ground (2x2) model which we can simply place over the existing terrain, without alterning it.
Either just having the very rocky ruined ground part or just a little bit of Dirt ground/tile all around if it's needed so it can be better blended/placed with the terrain and then it's up to us to adapt the terrain.
I guess it's depending on how the model is exactly working. It seems to be hardcoded with the terrain and create a real small impact/hole in it.

If this is all impossible or too complicated to achieve, a similar ruined ground model adapted to be simply placed as a doodad on surface would do just fine! (like a very simple rock cracks thing).

I would really appreciate if someone could do this!
Thanks! :thumbs_up:
 

Attachments

  • Ruined Ground 01.png
    Ruined Ground 01.png
    1.3 MB · Views: 29
  • Ruined Ground 02.png
    Ruined Ground 02.png
    1.2 MB · Views: 28
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