• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Rod of Necromancy

An attachment made like the icon for the named item.

UPDATE: Switched the skull texture and changed the particle emitters.

I finally fixed the internal name, though I wondered for quite long time how exactly to do it. I also tagged the particles to Model Space.

Keywords:
staff, wand, rod, necromancy, dark, undead, evil, fel, warlock, skull
Contents

Rod of Necromancy (Model)

Reviews
10:39, 15th Mar 2009 Dan van Ohllus: You need to do the following things before I'll consider it approved: - Change the model's header name to something else than Texture. - Make sure that the particles are set to "Model Space" so the effects stay...
10:39, 15th Mar 2009
Dan van Ohllus:
You need to do the following things before I'll consider it approved:
- Change the model's header name to something else than Texture.
- Make sure that the particles are set to "Model Space" so the effects stay on the rod. This can be fixed in Node Manager via Magos Model Editor.

EDIT:
Changes made. Approved.
I can also add that the effects give a nice touch to the staff/rod.
 
nice, i might be able to use it for future projects, but not for my current one.
but overall nice and good pic
 
"I cant see the light! because i live in dark!" Awesome !-!-!-! i love it!
 
Back
Top