Can you be more elaborate how this become flat as I constantly used the height tool? Also all melee map have the same gameplay.. just saying. And tavern placement is fine, trust me I know what I'm doing. ;p
Also dropping a 2/5 rating because this is not my best work.. is unacceptable don't you think?
@Codename
What selection?
Anyway i'm still waiting for someone to make a full review *hint*Ken-E*hint*
Re-tested.
Ok, you're right 'bout the tavern
You didn't use the height tool as much as you say, only in some parts, like on rochy paths, so it does look flat.
Also adding more trees/doodads could help with it.
Needed more lumber amount for starting points and more around the map, to replenish it (it also looks a lil' bit empity in some parts) and also to defint the creep camps positions, that in many cases shall have a 200 engage range, to define theyr positions and avoiding troops diyng just cause the move to another place of the mas and get attacked by creeps. And you should also move the green ones near the base a little farer, cause they sometimes attack your base. (creeps camps are however fine, with good drops)
Other tips about height.. Elevating trees or neutral building gives a nice effect, and also, that's very important, dont only increase the height, but also decrease it.
Also it isn't true that all melee maps have the same gameplay.. you should know it very well, as a melee player
And, for last, the 2/5.. it was a missclick ^^'
It is a 3/5, if you do some uptades, 4/5
And, I'm glad to see that you still make melee maps, althought you said you were goint to retire