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Roads Untraveled

Submitted by sonofjay
This bundle is marked as approved. It works and satisfies the submission rules.
Roads Untraveled
Created by SonofJay
  • Roads Untraveled

    On the deep land of Lordaeron hides a place with small villages,
    but as the war goes on supplies stopped arriving on the villages
    thus forcing the villagers to move to the city,
    Its been years now since someone traveled on this beautiful land.

    Features:
    • 12 Orange Camps
    • 4 Green Camps
    • 4 Red Camps
    • 4 Extra Goldmine
    • 2 Mercenary Camp
    • 2 Goblin Shop
    • 1 Tavern

    Changelog:

    • 1st Update
    • -Filled empty spaces
    • -Change acquisition range of neutral creeps to "200"
    • -Used height tools to some flat areas

    Special Thanks to my honey, Solff

    For suggesting to make a lake on the middle of the map.

    And for ap0calypse for reminding me about the player properties.

    Also this was made to be used on Moyackx's
    Power of Corruption



  • [​IMG]


    [​IMG]


    [​IMG]


  • [​IMG]

    [tdalt]

    Check my melee map tutorial:
    SonofJay's Melee Map Tutorial

    Check this other sites:

    ChaosRealm

    BlizzardModding
    [/tdalt]
[tdalt][tdalt][tdalt]

Keywords:
Classic, Blizzard, Melee Map, SonofJay[/tdalt][/tdalt][/tdalt]
Contents

Roads Untraveled (Map)

Reviews
Moderator
Vengeancekael Date: 2012/Oct/20 15:17:00 [Please do not send me a message, use Staff Contact] Comment: [Approved] Once again Ken-E has written a detailed review: Post Staff Contact - Rules
  1. sonofjay

    sonofjay

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    Well yeah, its not my usual style, but hell yeah I'm happy with it. Time spend to make this one: Not more than 5 hours.
     
  2. Sin'dorei300

    Sin'dorei300

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    Glad to see another melee map from u!
    Gj man! :)
     
  3. sonofjay

    sonofjay

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    Thanks bro ;)
     
  4. kari0003

    kari0003

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    Hi there Linkin Park fan :>

    This seems to be a great map for it's name!!
    'Cause beyond every bend
    Is a long blinding end

    Btw you choosed the name greatly :D
     
  5. Drunken_Jackal

    Drunken_Jackal

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    Good job there. I'm happy that PoC gets MOAR MAPS.
     
  6. moyackx

    moyackx

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    And I'm loving this baby!!! Good Job :D

    Subscribing :)
     
  7. sonofjay

    sonofjay

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    Thanks guys, I'm planning to finish another map for PoC before my sembreak ends, just need to get some spare time, I have some personal plans for my sembreak ;)
     
  8. z.ky

    z.ky

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    Mmmm, The gameplay is quite good, even if I think the Tavern is quite far from base.
    Also many creeps shall have minor engage range (for example the green ones near the base).
    This seems also to be a quick-made map, with quite flat terrain
    I got to say, not one of your bests..
     
    Last edited: Oct 18, 2012
  9. Code_Name_XXX

    Code_Name_XXX

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    Hey how did you do the selection?
     
  10. sonofjay

    sonofjay

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    Can you be more elaborate how this become flat as I constantly used the height tool? Also all melee map have the same gameplay.. just saying. And tavern placement is fine, trust me I know what I'm doing. ;p

    Also dropping a 2/5 rating because this is not my best work.. is unacceptable don't you think? [​IMG]

    @Codename

    What selection?

    Anyway i'm still waiting for someone to make a full review *hint*Ken-E*hint*
     
    Last edited: Oct 19, 2012
  11. z.ky

    z.ky

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    Re-tested.
    Ok, you're right 'bout the tavern :)
    You didn't use the height tool as much as you say, only in some parts, like on rochy paths, so it does look flat.
    Also adding more trees/doodads could help with it.
    Needed more lumber amount for starting points and more around the map, to replenish it (it also looks a lil' bit empity in some parts) and also to defint the creep camps positions, that in many cases shall have a 200 engage range, to define theyr positions and avoiding troops diyng just cause the move to another place of the mas and get attacked by creeps. And you should also move the green ones near the base a little farer, cause they sometimes attack your base. (creeps camps are however fine, with good drops)
    Other tips about height.. Elevating trees or neutral building gives a nice effect, and also, that's very important, dont only increase the height, but also decrease it.
    Also it isn't true that all melee maps have the same gameplay.. you should know it very well, as a melee player ;)
    And, for last, the 2/5.. it was a missclick ^^'
    It is a 3/5, if you do some uptades, 4/5
    And, I'm glad to see that you still make melee maps, althought you said you were goint to retire
     
  12. sonofjay

    sonofjay

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    I see, I'm updating the map atm. Well I have a long sembreak want to get to making melee maps while I'm home, but will be busy on the following weeks I got some personal stuffs to do on my vacation.

    EDIT:
    Map Updated. Thank you for sharing your thoughts.
     
  13. David

    David

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    Aproved Directors cut-Highly recomended :3
     
  14. iChaos

    iChaos

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    Sir sonofjay, r u bak nao?
     
  15. sonofjay

    sonofjay

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    @IChaos, yes for the time being, but I'll become inactive again after November 8,
     
  16. Ken-E

    Ken-E

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    Full Review Emerges

    First off, I want to welcome you back to the land of the living, sonofjay. I'm really glad you decided to mod maps once again.

    Well honestly speaking, the design feels really generic old WC 3 maps. While its symmetric, I want to point out some stuffs here and there. The entire map feels really feels an empty road, perhaps this is intentional but its way too empty. I'd remedy this with more doodads and preferably more trees. Speaking of trees, there are plenty of open spaces between tree lines, this allows unit to go on a hiding, that's baaaad...

    The fog implementation is really works like a charm, not too overbearing but just right! More so empty is the water ways, be sure to add plenty of rocks and river rushes or whatever water related doodads you could get cause its far empty than the ground.

    Add more creeps please! there's only one green camp. Should be atleast two if you ask me. There's also plenty of opportunities that creep camps could be set, use 'em.

    While its completely playable, it just lacks beautification like archways, rocks, more trees, and etc. This would work as a template for PoC but I'm very confident that you'll add tons of more improvement to the entire map.

    3/5, for now...
    Would work as a template but surely you're not stopping here right?
    ~Ken-E
     
  17. Dess_26

    Dess_26

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    Neutrals here drop some of the best items in game. It was fun to play this map. Thanks for this one. I'll sure play it again with pleasure.

    PS: I'd place a health fountain in the middle of the map instead of the tavern. The map will be more strategic... :D But is very ok how is it now :)

    4/5 and +1 Rep for this great map. Thanks !


    Later Edit// I'd vote for a health fountain in the middle :D. Anyone else ??
     
  18. sonofjay

    sonofjay

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    Glad that you liked it, I'll update this map when I finish the update i'm doing with all the Ken-E's suggestion.

    Well fountain of health and tavern gives its own purposes.