- Joined
- Jun 11, 2017
- Messages
- 1,258
Wow! Simply wow. Looking forward to updating my impression shortly after 
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
(13 ratings)
Approved
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 2.0 Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into folder for campaign in MAC OS Download asset pack Asset Pack Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory. Open the terminal and enter the following exactly:
defaults write "com.blizzard.Warcraft III" "Allow Local Files" -int 1If texture issues persist after the above steps, try restarting the machine. Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” ![]()
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.![]()
Action Visual Clue This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 2.0 Make sure your game settings are set HD reforged graphics Download the campaign file Put campaign file into folder for campaign in Linux OS Download asset pack Asset Pack Follow the following guide but for Warcraft 3 Reforged: This runs Reforged under Steam's emulation layer Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory The tricky part is finding your "home" directory where you put your custom campaigns. In one user's case (agibsonccc) the filepath was the following:
/home/agibsonccc/.local/share/Steam/steamapps/compatdata/2542504305/pfx/drive_c/users/steamuser/Documents/Warcraft III/CampaignsThe way proton works is you have steam and then an "appid" followed by a "prefix". The appid is basically a mapping to a "game" you specify in the left side in steam. That's wine's root directory. drive_c is C: then from there the paths should be the same. If texture issues persist after the above steps, try restarting the machine. Launch "Wacraft III: Reforged" game Go to “Single Player” → “Custom Campaign” ![]()
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.
If textures were not applied after installation of asset pack - reinstall assets one more time.![]()
Hardware Value Operating System Windows 10 64-bit (latest version) Processor Intel Core i7 Video GTX 1080 Memory 32GB Storage 3GB (for campaign files)
Click here for full credits list.
Detailed Credits for every model and asset.
"Huge thank you to everyone who supported us, helped us, believed in us.
We hope this campaign is fun to play. Stay tuned for upcoming chapters of
Chronicles of the Second War - Rise of the Alliance."
- LoreCraft Designs team
Will we just need to download the campaign? Got the new asset launcher and went through that process when got updated version of Orc campaign couple days ago
I have exactly the same problem. I just checked the REFORGED GRAPHICS ON and OLD TERRAIN TEXTURE ON. But it is still with the same problem.Mine isn't working
Edit: Just FYI I did install the asset installer. Any troubleshooting/questions appreciated, just wanted to let that be known.
yes 2.0. fixed in the hive description too, old text from orc campaing was copiedMap version says 2.0
Install says 1.36.1
It's 2.0 right?
So do I need to redownload something then?yes 2.0. fixed in the hive description too, old text from orc campaing was copied
I watched the intro cinematic despite this title screen issue, but as soon as it was over I got this issue now and I got sadThe first time I started the game (After the install), the Title Screen and the Logo seems to be cut off.
ive got the same problem , mi guys are invisible and blueMine isn't working
Edit: Just FYI I did install the asset installer. Any troubleshooting/questions appreciated, just wanted to let that be known.
Just keep starting until it works. It's a WC bug, not the mod's.I watched the intro cinematic despite this title screen issue, but as soon as it was over I got this issue now and I got sad
The assets I installed are from the new update on 5/30/2026, I'm not sure what happened.
I can tell that this is a common issue with Reforged HD campaigns, like Re-Reforged and CSW (and others) - for some reason. I'm just keeping trying to start the mission, and eventually it will load up.I watched the intro cinematic despite this title screen issue, but as soon as it was over I got this issue now and I got sad
The assets I installed are from the new update on 5/30/2026, I'm not sure what happened.
If you have an existing, old CSW (used for the Orc campaign), remove it.So do I need to redownload something then?
Haven't tested Reforged just yet, but it's a bug related to the game engine optimization that doesn't handle Reforged HD graphics properly.I watched the intro cinematic despite this title screen issue, but as soon as it was over I got this issue now and I got sad
The assets I installed are from the new update on 5/30/2026, I'm not sure what happened.



Acts are thematic.What is act 1 means? Vanilla without the beyond the dark portal missions?
Act 1 in Warcraft II (Game) for Human players was called “The Shores of Lordaeron”. It features 4 missions:What is act 1 means? Vanilla without the beyond the dark portal missions?
If you have an existing, old CSW (used for the Orc campaign), remove it.
Be sure to check the integrity of game files (can be done in Battle.net app) before installing this updated mod.
Hero leveling is just a game mechanic, it don't really represent their power level. Plus hero level 3 often times is not that different from hero level 10. It sounds like a big deal but it often is not.- Some of the heroes are surprisingly weak at the start, like...
Bet she will come later- I was disappointed not to see Alleria, since I had hoped she'd play as prominent a role in the Alliance campaign that Zul'Jin did in the Horde one.
I'm not invalidating your experience, I just want to share that I had zero problems doing all the missions on hard. In fact I like that it's not a push-over, tho not hard either. I'm saying you have all the things you need to deal with it.__
- While chapters 2 and 4 were simple enough to get through, I had a particularly rough time getting through certain parts of chapters 1 and 3, in which my troops just kept somehow dropping like flies. Attacking the red base in chapter 3 was particularly difficult in that regard, and it didn't help that the allies just kept sending a solitary hero to attack, nor that those blasted peons kept rebuilding and repairing everything I managed to destroy or damage. Couldn't some of those other mages join the attack? Or couldn't I have access to some of those mages, so that I could make use of their polymorph and stuff? At the very least, Khadgar should have a book in his inventory with some mage spells. If all he has at that point are lightning and fireball spells, then I'd hardly call him much of an archmage.
They are shown to be chased away after mission 3.- If Rend, Maim, and Zuluhed are confirmed dead, I feel like there should be some kind of comments made after they die. After all, they did lead some of those assaults on Hillsbrad, Dun Modr, etc.
Also, adding a few more oil barrels, during the siege part... wouldn't hurt. When I got to the point where I had to place 3 more, it became difficult to find any.
Ye, tho I really liked what was going on there naratively with Khadgar, I rarelly enjoy being put on the clock unless it's a "hold the line" objective. This is the only place in the campaign that I love-hated kinda. Time limit is more than enough I just don't like figuring out what is expected of me under the pressure of time.
They are shown to be chased away after mission 3.- If Rend, Maim, and Zuluhed are confirmed dead, I feel like there should be some kind of comments made after they die. After all, they did lead some of those assaults on Hillsbrad, Dun Modr, etc.
I mean, chain lightning is okay and fire aoe with stun is the best spell there is to wish for. Illusions... I think they are useless. Maybe they could tank a bit but still too big of a drop off in comparison.At the very least, Khadgar should have a book in his inventory with some mage spells. If all he has at that point are lightning and fireball spells, then I'd hardly call him much of an archmage.
I haven't played Reforged yet, but it would be better for the devs to add this instruction in Map Description.It seems like Windows 11 messed up the Registry settings for Warcraft III.In the Registry Editor, the "Allow Local Files" value must exist as a DWORD set to 1 inside the Warcraft III folder, otherwise the graphic assets won't render properly.
" reg add "HKCU\Software\Blizzard Entertainment\Warcraft III" /v "Allow Local Files" /t REG_DWORD /d 1"

Quite frankly, the opening cutscene doesn't show any of that. I was watching it with anticipation as to when Turalyon will appear, as it is, a pivotal moment in my memory, and... It never happened. Moreover, clearly I can't expect the game cutscene to convey the fullness of book complexity, but it lacks depths even for a short cutscene, resulting in, basically, contradictions. In Chapter 4, Lothar jokes about bickering royals, but when we see those royals as they are founding the Alliance, they don't bicker almost at all. Their discussion is calm and composed, and they reach compromise instantly. As a result, insted of feeling like a great historical moment, the opening cutscene felt like... Whatever. And then, in the following missions, it clearly follows the original narrative, as Crowley later states that not all share his liege's stance on the Alliance, despite the fact, that in the prior cutscene Greymane pledges full support to the Alliance. This just causes confusion, and I dearly hope that the founding of the Alliance part of the opening cutscene will see major improvements."Only Kings Greymane and Perenolde stood in opposition to unity, at first due to skepticism as to true threat the Horde posed, and eventually out of a fear of losing regional power in the process. Additionally, King Perenolde personally feared that there existed no real hope of defeating the Horde, and King Greymane was adamant that Gilneas would be able to stand by itself without the aid of others.
The arguments between the human leaders began to grow so intense that Gilneas and Alterac threatened to quit the negotiations entirely. It was then that Turalyon, one of Lordaeron's most famed priests, stood to address the gathered rulers. With Stormwind's young prince Varian at his side, Turalyon delivered an impassioned and charismatic speech, pointing to Stormwind as an example of what awaited any nation that fell to the Horde, and urging those in attendance not to let their pride and lust for power lead humanity to destruction. As he concluded his address, the priest cited humanity's shared virtues of bravery, devotion, and leadership as proof that they could overcome any foe together.
Turalyon was rewarded with widespread applause, his words having gotten through to even the most doubtful present. That very day, the council voted unanimously to form the Alliance of Lordaeron, comprising all of humanity's kingdoms."
Clearly, CSW:TOD's timeline differs a bit, but it still follows the narrative above closely. It just... doesn't explain it. Making Doomhammer say something like "Oh no, we were too late, we couldn't capture the city before their reinforcements arrived, we must retreat and regroup now." Would instantly fix that confusing narrative, because with what we have now, it seems like Orgrim lost just because the player changed sides in the campaign, and not for an actual lore reason.A damning omen came in the form of Turalyon's approach from the east. The arrival of this army drew Horde resources away from the siege, which slackened slightly as a result. Doomhammer did not dread Turalyon and his forces—he dreaded what their appearance represented. If Turalyon had arrived before the other Horde forces, then other Alliance armies were shortly en route as well. The need to breach the city became critical, and although the Horde still possessed the death knights and other powerful assets, they required the numbers of the other three clans to effectively storm the battlements.
Eventually, the Dragonmaw clan arrived alone from the east, reaching Doomhammer's army but bringing calamitous news; Gul'dan had taken the other two clans and fully abandoned the rest of the Horde. The warchief also learned that the Alliance had discovered King Perenolde's actions, and troops from Stromgarde led by King Thoras Trollbane had seized the kingdom and its open mountain passes, blocking them properly. The Horde army in Tirisfal was now completely isolated, and could harbor no hope of receiving additional reinforcements from the Hillsbrad Foothills or the Hinterlands. It was in this moment that Doomhammer understood the campaign was lost; at this point, even if Capital City fell, he would be unable to withstand the full power of the Alliance present.
Filled with rage at such a momentous setback, Doomhammer gave the orders for a full retreat back to Khaz Modan, sending a Dragonmaw messenger to deliver the same command to the Horde forces still in the Hinterlands. The warchief hoped to regroup what remained of his armies in an attempt to salvage some success from the war. To cover their retreat, the red dragon riders were dispatched to waylay the Alliance forces, while the Black Tooth Grin clan were given the mission of pursuing and dispatching Gul'dan for his betrayal that may have cost Doomhammer the war.
This ACT 1 was a surprise, as it was much, much more intense than its counterpart, the Orc ACT 1 demo, and it clearly didn't follow the original WC2 missions as close as TOD did. Facing the entire Horde techtree in the first mission? Hardcore. Gameplay wise though, this campaign was brilliant. Stunning terrain, locations from TOD campaign, many heroes, two bossfights and long missions. The only gameplay issue I'd point out is, of course, the confusing Dalaran sabotage. I believe I've completed it as intended, but the artillery barrage continued. It really lacks a tip that'd indicate how many demolishers you destroyed. Otherwise, cool mechanics, I especially enjoyed mining gold from Dalaran Banks, and even the detail of them not being destroyed after they've been mined out.
As for the narrative aspect, however... It's a bit of a mess. Here's an exempt from Chronicle Volume 2 that formed my expectations regarding the founding of the Alliance:
Quite frankly, the opening cutscene doesn't show any of that. I was watching it with anticipation as to when Turalyon will appear, as it is, a pivotal moment in my memory, and... It never happened. Moreover, clearly I can't expect the game cutscene to convey the fullness of book complexity, but it lacks depths even for a short cutscene, resulting in, basically, contradictions. In Chapter 4, Lothar jokes about bickering royals, but when we see those royals as they are founding the Alliance, they don't bicker almost at all. Their discussion is calm and composed, and they reach compromise instantly. As a result, insted of feeling like a great historical moment, the opening cutscene felt like... Whatever. And then, in the following missions, it clearly follows the original narrative, as Crowley later states that not all share his liege's stance on the Alliance, despite the fact, that in the prior cutscene Greymane pledges full support to the Alliance. This just causes confusion, and I dearly hope that the founding of the Alliance part of the opening cutscene will see major improvements.
Now, for Chapter 1, once again, it only has issues with the story it presents. It's actually good, except for one part. Before the final gameplay segment, we are shown Orgrim conversing with his lieutenants at Fenris Isle. So far, we know that the Horde targets Capital City as its final prize, and then, when Turalyon arrives with, let's be honest, not that big of a reinforcement, as we are shown, the Horde just... folds over? And Orgim just says "Huh, well, we'll regroup and attack them again." And that just makes me go "Is Orgrim stupid? Why did he even attack the Capital if he is defeated by 20 footman and 10 frigates arriving to reinforce it? Is there a lore reason for this?" Despite the fact, that I know that reason very well, because, once again, my expectations are shaped by Chronicle Volume 2, which says:
Clearly, CSW:TOD's timeline differs a bit, but it still follows the narrative above closely. It just... doesn't explain it. Making Doomhammer say something like "Oh no, we were too late, we couldn't capture the city before their reinforcements arrived, we must retreat and regroup now." Would instantly fix that confusing narrative, because with what we have now, it seems like Orgrim lost just because the player changed sides in the campaign, and not for an actual lore reason.
As for Chapters 2 and 3, I don't really have any complaints, everything is great. The Dalaran is gorgeous, Khadgar is old but young in spirit, and Danath is mean, which really makes him an interesting character that stands out among the goodie-two-shoes heroes of the Alliance. In no small part, thanks to the voice actor, who really has that mean edge to his tone.
Chapter 4, however... Its good. It is a bit weird that we get Milan with, what, 3 ranks earned only now. I was wondering what does completing the optional quests actually gives me in previous missions, and I learn about that late. Would be great if this was clarified earlier in the campaign, because currently, I have no idea which optional quests give Milan a rank and which don't, since there were no Milan to check in the first three chapters.
Another issue I have with this chapter is a personal one. There's nothing objectively wrong with the Bloodscribe clan, but I simply don't like them. And don't get me wrong, I like Utok, he is a great character, but I'd just prefer if the Bloodscribe clan got changed into a Blackrock one. And I am fine with Utok having his own personal banner, or his own personal clan, there's nothing really wrong with it, but as I've already stated, I just don't like it. To my tastes, it strays too far into fanfiction and feels like an unecessary meme. I also expected Utok or Tharbek, or maybe both, to die at the end of Chapter 1. Once again, nothing wrong with killing them later, and I don't even mind them being bossfights throught the campaign. But Bloodscribe Clan? I do mind them.
In conclusion, ROA ACT 1 leaves mixed feelings. On one hand, it's beautiful, it's intense, captivating and challenging. On the other hand, it's narrative could use a few improvements, and it is very differing, and hence expectation-defying, in comparison to TOD. I'll closely follow it's development, and I am anxious to see what 'Lost Chapters' will Lorecraft come up with, since the first four regular chapters feel more 'Lost Chapters' than some of the actual ones in TOD. That'll be all, best wishes to Lorecraft Designs!
Hey y'all, the game crashes on chapter 3 Siege of Dalaran cinematic where Khadgar sets catapults on fire
It's always fun to see other player's opinions, ideas and perspectives.And Orgim just says "Huh, well, we'll regroup and attack them again." And that just makes me go "Is Orgrim stupid? Why did he even attack the Capital if he is defeated by 20 footman and 10 frigates arriving to reinforce it?
Honestly, whyBut Bloodscribe Clan? I do mind them.
Regarding Turalyon speech - if we implemented it - it would be seen as too long exposition and we already suffered from that in TOD act 1 demo version when we had too much exposition.
If I may share, no crushes for me but there are some minor fps issues in some of the cutscenes (Mac, latest reforged version). Micro freezes.Hey y'all, the game crashes on chapter 3 Siege of Dalaran cinematic where Khadgar sets catapults on fire
-- snippet --
Maybe this is my problem but can you please explain it like the last windows I used was windows 95 because I didn't understand what you said.It seems like Windows 11 messed up the Registry settings for Warcraft III.In the Registry Editor, the "Allow Local Files" value must exist as a DWORD set to 1 inside the Warcraft III folder, otherwise the graphic assets won't render properly.
reg add "HKCU\Software\Blizzard Entertainment\Warcraft III" /v "Allow Local Files" /t REG_DWORD /d 1
This ACT 1 was a surprise, as it was much, much more intense than its counterpart, the Orc ACT 1 demo, and it clearly didn't follow the original WC2 missions as close as TOD did. Facing the entire Horde techtree in the first mission? Hardcore. Gameplay wise though, this campaign was brilliant. Stunning terrain, locations from TOD campaign, many heroes, two bossfights and long missions. The only gameplay issue I'd point out is, of course, the confusing Dalaran sabotage. I believe I've completed it as intended, but the artillery barrage continued. It really lacks a tip that'd indicate how many demolishers you destroyed. Otherwise, cool mechanics, I especially enjoyed mining gold from Dalaran Banks, and even the detail of them not being destroyed after they've been mined out.
As for the narrative aspect, however... It's a bit of a mess. Here's an exempt from Chronicle Volume 2 that formed my expectations regarding the founding of the Alliance:
Quite frankly, the opening cutscene doesn't show any of that. I was watching it with anticipation as to when Turalyon will appear, as it is, a pivotal moment in my memory, and... It never happened. Moreover, clearly I can't expect the game cutscene to convey the fullness of book complexity, but it lacks depths even for a short cutscene, resulting in, basically, contradictions. In Chapter 4, Lothar jokes about bickering royals, but when we see those royals as they are founding the Alliance, they don't bicker almost at all. Their discussion is calm and composed, and they reach compromise instantly. As a result, insted of feeling like a great historical moment, the opening cutscene felt like... Whatever. And then, in the following missions, it clearly follows the original narrative, as Crowley later states that not all share his liege's stance on the Alliance, despite the fact, that in the prior cutscene Greymane pledges full support to the Alliance. This just causes confusion, and I dearly hope that the founding of the Alliance part of the opening cutscene will see major improvements.
Now, for Chapter 1, once again, it only has issues with the story it presents. It's actually good, except for one part. Before the final gameplay segment, we are shown Orgrim conversing with his lieutenants at Fenris Isle. So far, we know that the Horde targets Capital City as its final prize, and then, when Turalyon arrives with, let's be honest, not that big of a reinforcement, as we are shown, the Horde just... folds over? And Orgim just says "Huh, well, we'll regroup and attack them again." And that just makes me go "Is Orgrim stupid? Why did he even attack the Capital if he is defeated by 20 footman and 10 frigates arriving to reinforce it? Is there a lore reason for this?" Despite the fact, that I know that reason very well, because, once again, my expectations are shaped by Chronicle Volume 2, which says:
Clearly, CSW:TOD's timeline differs a bit, but it still follows the narrative above closely. It just... doesn't explain it. Making Doomhammer say something like "Oh no, we were too late, we couldn't capture the city before their reinforcements arrived, we must retreat and regroup now." Would instantly fix that confusing narrative, because with what we have now, it seems like Orgrim lost just because the player changed sides in the campaign, and not for an actual lore reason.
As for Chapters 2 and 3, I don't really have any complaints, everything is great. The Dalaran is gorgeous, Khadgar is old but young in spirit, and Danath is mean, which really makes him an interesting character that stands out among the goodie-two-shoes heroes of the Alliance. In no small part, thanks to the voice actor, who really has that mean edge to his tone.
Chapter 4, however... Its good. It is a bit weird that we get Milan with, what, 3 ranks earned only now. I was wondering what does completing the optional quests actually gives me in previous missions, and I learn about that late. Would be great if this was clarified earlier in the campaign, because currently, I have no idea which optional quests give Milan a rank and which don't, since there were no Milan to check in the first three chapters.
Another issue I have with this chapter is a personal one. There's nothing objectively wrong with the Bloodscribe clan, but I simply don't like them. And don't get me wrong, I like Utok, he is a great character, but I'd just prefer if the Bloodscribe clan got changed into a Blackrock one. And I am fine with Utok having his own personal banner, or his own personal clan, there's nothing really wrong with it, but as I've already stated, I just don't like it. To my tastes, it strays too far into fanfiction and feels like an unecessary meme. I also expected Utok or Tharbek, or maybe both, to die at the end of Chapter 1. Once again, nothing wrong with killing them later, and I don't even mind them being bossfights throught the campaign. But Bloodscribe Clan? I do mind them.
In conclusion, ROA ACT 1 leaves mixed feelings. On one hand, it's beautiful, it's intense, captivating and challenging. On the other hand, it's narrative could use a few improvements, and it is very differing, and hence expectation-defying, in comparison to TOD. I'll closely follow it's development, and I am anxious to see what 'Lost Chapters' will Lorecraft come up with, since the first four regular chapters feel more 'Lost Chapters' than some of the actual ones in TOD. That'll be all, best wishes to Lorecraft Designs!


