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Rise of China NX Final 3

Contents

Rise of China NX Final 3 (Map)

Level 3
Joined
Apr 10, 2006
Messages
19
Finally updated this after two years, lol. The original version final wasn't fully to my liking but at the time I was leaving wc3 so it had to do. I came back, obviously, and am currently hard at work finishing my trilogy once and for all. Decided to update RoC and fix all the bugs, change a lot of the units, and add a lot of new features.

Look for a new Lord of China coming soon!

Fall of China NX is also out.
 
Level 2
Joined
Jan 14, 2006
Messages
25
Wow I didn't realize this was as old as ROC! Well, I look forward to playing it. Thanks for the update.

Jman
 
Level 3
Joined
Apr 10, 2006
Messages
19
I am always open to hearing suggestions, comments, needed bug fixes, or just ideas for my maps.

Remix is coming along nicely, but it will still be a few weeks before it is finished due to my grandiose plans (many of which may not be implemented) for it.
 
Level 1
Joined
Feb 16, 2008
Messages
5
Its a great map. My biggest complaint is that the Phillipines in the beginning have no way to defend itself from Japanese invasion. Japanese people start with a shipyard and warship technology. Phillipino revolutionaries can only attack buildings and are useless as they are pounded by Japanese schooners. My second complaint is the food limit. The food limit makes it so that groups always win against independent nations. 600 units > 300 units, no matter the tech. My last complaint is about overpowered heroes. One hero can effectively stop an army of 300 horsemen dead in their tracks if properly armed.
 
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