• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Revive System v 0.2 by iamdl MUI??

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: Nevermore2013
  • Revive Sytem
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
    • Actions
      • -------- ---------------------------- --------
      • Set Index = (Index + 1)
      • -------- ---------------------------- --------
      • Set Unit[Index] = (Dying unit)
      • -------- Here you can set how long will the Unit[Index] will Revive --------
      • -------- ---------------------------- --------
      • Set Timer[Index] = ((Level of Unit[Index]) x 5)
      • -------- ---------------------------- --------
      • Leaderboard - Create a leaderboard for (Player group((Owner of Unit[Index]))) titled
      • -------- ---------------------------- --------
      • Set LeaderBoard[Index] = (Last created leaderboard)
      • -------- Here you can Change the title of timer window --------
      • -------- ---------------------------- --------
      • Leaderboard - Add (Owner of Unit[Index]) to LeaderBoard[Index] with label Your Title: and value Timer[Index]
      • -------- ---------------------------- --------
      • Leaderboard - Show (Leaderboard of (Owner of Unit[Index]))
      • -------- ---------------------------- --------
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Index Equal to 1
        • Then - Actions
          • Trigger - Turn on Revive Loop <gen>
        • Else - Actions
  • [/Hidden]
  • Revive Loop
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • -------- ---------------------------- --------
      • For each (Integer Loop) from 1 to Index, do (Actions)
        • Loop - Actions
          • -------- Here where you can change what part of map you want to revive your hero --------
          • -------- ---------------------------- --------
          • Set Point[Loop] = (Center of ReviveRegion <gen>)
          • -------- ---------------------------- --------
          • Leaderboard - Change the value for (Owner of Unit[Loop]) in LeaderBoard[Loop] to Timer[Loop]
          • -------- ---------------------------- --------
          • Set Timer[Loop] = (Timer[Loop] - 1)
          • -------- ---------------------------- --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Timer[Loop] Equal to 0
            • Then - Actions
              • -------- ---------------------------- --------
              • Hero - Instantly revive Unit[Loop] at Point[Loop], Show revival graphics
              • -------- ---------------------------- --------
              • Leaderboard - Destroy LeaderBoard[Loop]
              • -------- ---------------------------- --------
              • Set Unit[Loop] = Unit[Index]
              • -------- ---------------------------- --------
              • Set Timer[Loop] = Timer[Index]
              • -------- ---------------------------- --------
              • Set Point[Loop] = Point[Index]
              • -------- ---------------------------- --------
              • Set LeaderBoard[Loop] = LeaderBoard[Index]
              • -------- ---------------------------- --------
              • Set Index = (Index - 1)
              • -------- ---------------------------- --------
              • Set Loop = (Loop - 1)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • Index Equal to 0
                • Then - Actions
                  • Trigger - Turn off (This trigger)
                  • -------- ---------------------------- --------
                  • Custom script: call RemoveLocation(udg_Point[udg_Loop])
                • Else - Actions
  • [/Hidden]

Chagelog


V.0.1
Initial realease

V.0.2
Make revive system MUI as what they said

Keywords:
system, revive, hero, dies
Contents

Revive System (Map)

Reviews
10:13, 24th Apr 2014 BPower: This system is too simple to get approved. Anyone can do it within a one minutes.

Moderator

M

Moderator

10:13, 24th Apr 2014
BPower:
This system is too simple to get approved. Anyone can do it within a one minutes.
 
Level 7
Joined
Jan 3, 2014
Messages
59
I would say this is useless, this works only for one player. Anyone can make this...
Make something different, cool and useful...

and when you post trigger, please use
tag...
Example:
[hidden=trigger][trigger]Trigger
Events
Conditions
Actions[/trigger][/hidden]

Result:
  • Trigger
    • Events
    • Conditions
    • Actions
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
I used array coz i want other hero revive and see their on death time. And you only see red revive trigger but if you download the map you see what im talking about
sorry but we have just so many res system and they are all better than yours.. :)

and you still need to learn many things about triggering, currently this system lacking configurations and optimizations..
maybe the configurations are something like:
- respawn time calculation
- show timer window or not
- show respawn animation/sfx or not
- etc.
and about optimizations I wont mention them because I doubt that mods will approve it..

also this is not MUI, and maybe not MPI since there is
  • (Color of (Owner of (Dying unit))) Equal to Red
I think MUI is minimum requirement for respawn system to be approved..


but good luck for you :)
 
Be open to ask any trigger related question here: http://www.hiveworkshop.com/forums/triggers-scripts-269/

It's better if you are unsure, if it's MUI for example, so you directly can get feedback before you update your ressource.

Dalvengyr made some good points in his post. Try to implement them.

I think MUI is minimum requirement for respawn system to be approved..
MPI is the minimum, because MUI contains MPI.
This was a normal statement. If for him MUI is the minimum, you can't just say "no, MPI is the minimum". It just means that for him MUI is maybe a requirement in such a system. :)
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
it's not only for me.. we got bunch of respawn systems and most of them are MUI... so why the requirement is still MPI?

just let's make the case, it's still hard to get a MUI respawn system approved now because we just have so much of them, and now.. how bout if you submit a MPI one? I think it has so much lesser chance to get approved, not lesser, but 0% I guess.. want to try your luck? :p
 

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,993
I'm not talking about a respawn system, I'm talking about systems and spells. Doesn't make sense saying that MUI is the minimium requirement...then what's the maximum requirement? In a custom inventory system, it must be really complicated to do a MUI one, since the minimum requirement of that system is MPI, and that applies to other things. How can "MUI is the minimum requirement" for you? This isn't an opinion debate, it's a UNIVERSAL rule. All spells and systems should be and of course MUI, but how can you explain that it is the minimum requirement, is there anything more "perfect" than MUI? And MPI is what? The smallest tiniest minimum requirement?
Anyway, I'm going to stop arguing about this trash, pv if you want to continue xD
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
How can "MUI is the minimum requirement" for you?
so I was talking about respawn system
sorry but we have just so many res system and they are all better than yours.. :)

and you still need to learn many things about triggering, currently this system lacking configurations and optimizations..
maybe the configurations are something like:
- respawn time calculation
- show timer window or not
- show respawn animation/sfx or not
- etc.
and about optimizations I wont mention them because I doubt that mods will approve it..

also this is not MUI, and maybe not MPI since there is
  • (Color of (Owner of (Dying unit))) Equal to Red
I think MUI is minimum requirement for respawn system to be approved..


but good luck for you :)

it must be really complicated to do a MUI one
not true since we have Table..
 

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,993
Quote:
it must be really complicated to do a MUI one
----------------------------------------------
not true since we have Table..
You didn't get the sarcasm.

I think MUI is minimum requirement for respawn system to be approved..
How can "MUI is the minimum requirement" for you? This isn't an opinion debate, it's a UNIVERSAL rule. All spells and systems should be and of course MUI, but how can you explain that it is the minimum requirement, is there anything more "perfect" than MUI?
The end of history.
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
I challenge you just try to submit a proper MPI respawn system, hopefully it will be approved :)

I think you are hardly understand what I meant with "I think MUI is minimum requirement for respawn system to be approved.." just think about it, we got tons of MUI respawn system, so why should mod approve the MPI one? the less good one? please, give valid reason instead of quoting unreasonable post, or just dont post further more.. I'm not replying..
 

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
1,993
Why should I make a MPI respawn system here? There are so many of them, many lacking quality and code. Even... a respawn system is done in 30 1 min. Who said that a respawn system had to be MUI? Maps like HLW don't use a respawn system for all units, only 1 hero from each player. Your sentence just doesn't make sense, it isn't the "minimum" requirement. You just can't answer my questions. Now I'm done with this crap.
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
You just can't answer my questions.
okay, I will reply once more :3 since I see you are not trying to understand the meaning of my posts and decided to make more unreasonable posts..
All spells and systems should be and of course MUI, but how can you explain that it is the minimum requirement, is there anything more "perfect" than MUI?
answer:
we got tons of MUI respawn system, so why should mod approve the MPI one? the less good one?
and
Who said that a respawn system had to be MUI?
I was not saying it :) I was saying (again)
I think MUI is minimum requirement for respawn system to be approved..
nah now with font size 7 so I guess you could see it clearly :3

@thread starter:
I'm sorry for this discomforty :3
 
just let's make the case, it's still hard to get a MUI respawn system approved now because we just have so much of them, and now.. how bout if you submit a MPI one? I think it has so much lesser chance to get approved, not lesser, but 0% I guess.. want to try your luck? :p
I dare try my luck :p
Wait for 1st April next year :p
 
Level 7
Joined
Mar 6, 2014
Messages
203
oops......
I ruin my triggers i use phone to update my system and i accidentally delete and mix the two triggers... Tommorow ill fix that.... For now dont look at the triggers in description its all wrong.... Real trigger is inside the i wonder if anyone post the trigger....
 
Top