- Joined
- May 11, 2012
- Messages
- 2,108
This trigger does not revives the hero because of an unknown reason lol
I can't figure out why, the whole trigger runs normally except that little action over there
I can't figure out why, the whole trigger runs normally except that little action over there
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Special Event Death
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Events
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Unit - A unit Dies
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Conditions
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(Triggering unit) Equal to SE_Heroes[(Player number of (Owner of (Triggering unit)))]
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Actions
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-------- ------------------------------------------------------------------------------------- --------
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Set TempInt = (Player number of (Owner of (Triggering unit)))
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Set TempPlayerGroup = (Player group(SE_Player[TempInt]))
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Set SE_Death[TempInt] = True
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-------- ------------------------------------------------------------------------------------- --------
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Game - Display to TempPlayerGroup the text: |c00FDD017Congratz!...
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Hero - Instantly revive SE_Heroes[TempInt] at SE_Heroes_Point[TempInt], Hide revival graphics
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Unit - Pause SE_Heroes[TempInt]
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Camera - Pan camera for (Owner of SE_Heroes[TempInt]) to SE_Heroes_Point[TempInt] over 0.00 seconds
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-------- ------------------------------------------------------------------------------------- --------
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-------- ------------------------------------------------------------------------------------- --------
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Custom script: call RemoveLocation(udg_SE_Heroes_Point[udg_TempInt])
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Custom script: call DestroyForce(udg_TempPlayerGroup)
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Custom script: set udg_SE_Heroes[udg_TempInt] = null
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Custom script: set udg_SE_Player[udg_TempInt] = null
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Custom script: set udg_SE_Heroes_Point[udg_TempInt] = null
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-------- ------------------------------------------------------------------------------------- --------
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