- Joined
- May 11, 2012
- Messages
- 2,103
This trigger does not revives the hero because of an unknown reason lol
I can't figure out why, the whole trigger runs normally except that little action over there
I can't figure out why, the whole trigger runs normally except that little action over there
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Special Event Death
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Events
- Unit - A unit Dies
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Conditions
- (Triggering unit) Equal to SE_Heroes[(Player number of (Owner of (Triggering unit)))]
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Actions
- -------- ------------------------------------------------------------------------------------- --------
- Set TempInt = (Player number of (Owner of (Triggering unit)))
- Set TempPlayerGroup = (Player group(SE_Player[TempInt]))
- Set SE_Death[TempInt] = True
- -------- ------------------------------------------------------------------------------------- --------
- Game - Display to TempPlayerGroup the text: |c00FDD017Congratz!...
- Hero - Instantly revive SE_Heroes[TempInt] at SE_Heroes_Point[TempInt], Hide revival graphics
- Unit - Pause SE_Heroes[TempInt]
- Camera - Pan camera for (Owner of SE_Heroes[TempInt]) to SE_Heroes_Point[TempInt] over 0.00 seconds
- -------- ------------------------------------------------------------------------------------- --------
- -------- ------------------------------------------------------------------------------------- --------
- Custom script: call RemoveLocation(udg_SE_Heroes_Point[udg_TempInt])
- Custom script: call DestroyForce(udg_TempPlayerGroup)
- Custom script: set udg_SE_Heroes[udg_TempInt] = null
- Custom script: set udg_SE_Player[udg_TempInt] = null
- Custom script: set udg_SE_Heroes_Point[udg_TempInt] = null
- -------- ------------------------------------------------------------------------------------- --------
-
Events