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Instead of saying "Like in [some map]", explain the problem properly.
Well, from what I can derive, something like this should work (warning: extremely basic):
Setup Locations
Events
Map initialization
Conditions
Actions
Set heroReviveLoc[0] = (Center of Region 000 <gen>)
Set heroReviveLoc[1] = (Center of Region 001 <gen>)
Set heroReviveLoc[2] = (Center of Region 002 <gen>)
Set heroReviveLoc[3] = (Center of Region 003 <gen>)
Revive Hero
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at heroReviveLoc[(Random integer number between 0 and 3)], Show revival graphics
(Tip: moving the camera of the player to the reviving hero is always nice. Selecting the hero for the player as well, if there are no other units to control).
Using a timer is more accurate and more useful in many instances, but I have a feeling that Pax won't really learn anything from that (the step is too big).
Well, that's just what I thought. You're still correct about the waits
A simple trigger like that doesnt need a timer system unless he wants to complicate
things such as adding the killing unit or position of killing unit, etc...so it's accurate no
matter how many times the trigger will run coz it's pretty simple and responses to the
event...
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