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REVIVAL AND MULTIBOARD TRIGGER (Mine has mistakes)

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Level 2
Joined
May 29, 2005
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11
Hello, to all WC3 users. I'm kinda new at developing maps, but now my Reviving Hero Trigger is seriously wrong. I'm trying to make a 3-Team "Defense of the Ancients", but whenever any hero dies, s-he revives immediately in the region I preestablished, but the counter still shows up! HELP! Also, any good example of a Multiboard is good and well received. Any help (Good help, of course) will have credit in the map. Thank you for your attention.
 
Level 9
Joined
Nov 27, 2004
Messages
465
make a timer window [massive] variables and than at trigger after words[action] Create timer window for "timer" for player [needed] make this thing.

set timer window variable[player number of owner of dying unit] = last created time window.


and after reviving create

Destroy timer window of (player number of revived hero)

that's all..
 
Level 2
Joined
May 29, 2005
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I'm done with wait time

Actually, the idea is that in Dragoon Wars you wait some time (Depending on Hero Level) to get your unit back. Pretty much like DotA, but I promise the map will be WAY different.
 
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