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Revenants of Ruins

This bundle is marked as high quality. It exceeds standards and is highly desirable.
News:
We are working on this project for the next level. Follow us on Facebook, RoR



Revenants of Ruins, Preview - YouTube by Heaven Editor posted A moment ago

GLHF
full

Created by Heaven Editor
Map Info
Revenants of Ruins is the battle between Luminous and Overcast
to chase over the Omnipower
in an Ancient Temple.


Objectives
Main Objective: Kill the Relic Revenant inside the Temple (center of the map) and
survive for 3 minutes (as starting) to achieve victory. The minute decreases everytime Relic Revenant dies.


Genre: "Strategic" Hero Arena, Capture the Flag.
Recommended players: 8 players (4v4).
Average Game Duration: Less than 1 hour.


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Synergy Abilities

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General
Every hero has unique and special skills. Everything is customized.
All heroes can make at least a powerful combo of his/her own abilities.
Therefore, there is no particular role definite for a hero.


Statue and Pillar Shops

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General
There are also 2 types of shops. Shop that sell item and shop that sell potion and ward.

Statue Shop
Shop that sell item (mostly looks like statue, thus Statue Shops) sells many permanent items.
There are spirit birds near each of the shop that sell upgraded item.

Pillar Shop
Shop that sell power, potion and ward (looks like pillar, thus Pillar Shops) sells many charged item.


Upgrading Items

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General
Mostly, item sold according to only one attribute type. For example, weapon is damage and wand is magic damage.
Combining item only require maximum of 2 items.


Magic Damage

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General
Similar to magic resistance. There is also MAGIC DAMAGE. Thus, it is in percentage.
Buying magic damage item (Magical Stick) can increase your magic damage (Wishing Sphere Statue Shop).


Boat as Spawn Location

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General
Boat can move anywhere at the edge of the island.
Therefore, your hero can spawn from any directions.
Boat can load your hero for safety, going back to base and transportation.
Boat also tells what rectify item to your hero
You also can use boat to hide leaver hero.


Glyph to Reveal and Rune to Save Life

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General
There is powerup, glyph, tablet, rune and coin to ease your journey.

Powerup gives additional effect to heroes
Power of Abyss gives invisibility
Power of Velocity gives maximum movement speed
Power of Soul gives unmatched regeneration and restoration
Power of Destruction gives double damage
Power of Overforce gives invulnerability

Glyph gives vision
Tablet gives experience
Rune gives healing
Coin gives gold


Weather and Phenomenon

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General
Weather affect units outside temple (located in the middle of the map).
It happens every 4 minutes.
Phenomenon affect units inside temple.
It happens when there are heroes in temple for 4 minutes.

Weather
Monsoon cause thunder to cause damage to heroes
Rain cause trees to grow that block sight
Tornado cause units to slow
Skyclear is nothing happen

Phenomenon
Earthquake cause damage to units
Blight cause units to become stronger
Hindrance cause no spawning of units
Dephenomenon is nothing happen


Wield of Rectify

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General
Wielding a right item can give you bonus to your abilities
Archslayer is wielding katana. Sword item can give his Torrid Sting to launch further distance.


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Hero Summoning
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Temple and Relic Revenant
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Base and Shops
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Crypt Area
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Rune Area
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Creep Area
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Ancient Bahaman
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Ruins
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In-game 1
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In-game 2
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In-game 3
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Special Thanks:
  • ftr (Testing and Suggestions)
  • Ninie (Support and Donation)
  • Minesky.X Kidal (Testing and Suggestions)
  • Smileysme (Suggestions)
  • Azreen (Donation)
  • Zar (Donation)

Interface:
  • viiva - User Interface

Model:
  • anonymous - netherstrike2
  • Kino - Voya Tower (Power Pillar, Pillar Shop)
  • JesusHipster - Soul Armor
  • JetFangInferno - NagaBirth models (Conqueror), Victors' Power, Glowing Aura (Wicked Presence)
  • Mythic - Spirit Arrow (Upgrade Ultrashot)
  • Power - GainLife, HarvestMana, etc. (Powers of Power Pillar)
  • DCrimson - RedThunderClap (Breaking Axe)
  • WILL THE ALMIGHTY - Ancient Explosion (Voodoo)
  • eXciTe - Feast Aura (Atropy Ritual)
  • UgoUgo - OrbOfCorruption (Shade Shift)

System:
  • Maker
  • Blizzard Entertainment (Game)
  • Vexorian (JNPG and Map Optimizer)
  • David and Marcelo (Warcraft 3 Viewer)
  • Shadow Daemon (Button Manager)
  • neo-sluf (AI)

Icon:
  • Jay the Editor (Item)
  • Peekay (Item)
  • paradise.engineeri (Item)
  • kola
  • Heinvers

Skin:
  • Ardenian (Item)

Tester:
  • Ardenian (Reviewer and Tester)
  • neo_sluf (General)
  • Aether [FIRST CLASS] (First Class)
  • Emm-A- (AI and Item)

Wallpaper:

Font:


245642-albums8175-picture98300.jpg




1.0
Remake version of Temple in Dark Eclipse (TiDE)

1.1
-System
Change mode trigger to several phase
Fix small bug
Add tips to help new player

-Gameplay
Sentry Ward lasts 5 minutes
Pillar shop sells at 600 range
Improve description
Improve pathing

1.2
-Terrain and Doodads
Add doodads to water area
Add doodads to the Temple

-System
Added camera system
Rainfall spawn tree not in random anymore
Moonsoon lightning strike less painful damage, 1% of life
Firepot can Reclaim the skeletons, making spawned skeletons died for respawning
Firepot has an ability to control gate to open/close
Firepot can shift owner to ally that own another Firepot
Skeletons will not spawn when the gate is closed
Skeletons in crypt will be removed when the gate is closed

-Gameplay
Both teams get 6000 initially
Decrease skeletons strength
Boat recall cooldown decrease to 10 seconds from 60 seconds
Mortal Predator, Isolation cannot target allies
Edge of Blaze does not affect allies
Increase Occult Sage, Torment Ward damage
Decrease magic item percentages
Decrease health item values
Decrease armor item values
Add Glyph of Ultravision that gives spirit vision when taken
Boat can hide hero if the player leave the game
Hero is given item at beginning
Increase area sharing fountain
Increase Skeleton Witch, Frost Shatters damage
Increase skeletons spawn number
Change Mortal Predator, Immortal skill by removing slow
Improve description
Improve Phenomenon mechanic
Improve spell mechanics

1.3
-System
Moonsoon lightning strike more painful damage, 5% of life

-Gameplay
King of Tempest, Lightning Charge affects movements speed as well
Increase Spirit Caller, Tracking Sense duration to 12/20/30
Change Spirit Caller, Tracking Sense mechanic
Decrease Goliath, Vigorous Attack max value to 100/200/300 but increase dpd by 2/4/6
Decrease Light Bringer, Angel Flash cooldown to 30/25/10
Increase Spirit Caller, Storm Called damage to 400/700
Increase Celestial Princess, Lucent Arrow damage to 160/200/250 percent
Celestial Princess, Multishots works impact damage
Add Firepot ability, Fortification like Tower
Add Tower ability, Restore like Firepot
Fix Spirit Caller, Fire Wall with stun
Item Lightning Gripper and Stormanifer fix cooldown
Set duration on each Weather; Moonsoon - 1 minute, Rainfall - 4 minutes, Tornado - 2 minutes
Set duration on earthquake for 1 minute
Moonsoon Weather damage increase to 5%
Improve spell pathing
Improve repather
Improve item description
Improve spell description



2.0
-Story
Atok's presence is revealed at the end of the game

-Interface
Change user interface with suitable theme

-Terrain
Increase pathability

-System
Improve item owning condition
Boat has an ability to immediately send item to its hero
Revenant has difficulty system and abilities
Add Automatic system to Tower and Firepot
Add hero's description

-Gameplay
Add Bird Spirits that sell upgraded items
Start time duration is change to 2 minutes instead of 1 minute
Tower has 1500 health instead of 1000
Firepot has 1000 health instead of 500
Decrease skeleton amount, increase bounty twice
Improve Skeleton Witch, Frost Shatters with mobility
Swarm Titan, Spawn Deceased attack hero only once, attack non-hero indefinitely
Pyromancer, Incinerate increase damage by twice
Add lime Fog, Blight Phenomenon
Ancient Tower no longer has reveal ability
Fix Weather Rainfall trees growing duration
Decrease Weather Tornado slow radius
Increase owning Tower and Firepot gold per second
Improve Mortal Predator, Claw Assault by increasing its range per level
Improve Death Legion, Necro Draw by increasing its radius per level
Balancing items

2.1
-Gameplay
Change hero gameplay building; hero abilities' levels and cooldowns.
Fix leaver player when winning is in countdown
Improve game loading screen description
Fix cinematic with unpaused hero
Improve texttag
Cost extra gold to purchase from bird

2.1a
-System
Winning countdown time fix to 180.0 (3 minutes)
Fix texttag position

2.2
-System
Camera add ability to enable or disable shortcut
Add commentary setting
Add shortcut for commentary setting
Add shortcut for tips setting

-Gameplay
Decrease respawn time
Fix Lone Ranger, Wingmate knockback
Decrease Arcane Wizard, Arcane Fall cooldown and increase damage
Decrease Skeleton Witch, Frost Shatters radius
Balancing heroes
Change Occult Sage, Hex to agility instead of attack speed
New Hero, Brutelord
Increase skeleton's damage
Fix item's description

2.3
-System
Gold and experience given to the owner of the firepot when its skeleton is killed

-Gameplay
Increase Revenant's strength
Skeleton Witch, Wicked Presence only affects hero and player's unit
Reverse Damned Amok, Madness effect
Increase Celestial Princess, Multishots replenish time to 3 seconds
Improve Shadow Assassin, Blink with return target
Improve abilities description
New Hero, Sorceress

2.4
-System
Slow down spirit birds
Fix camera system

-Gameplay
Improve description
Increase 10 times health Atok
Change Sorceress, Adaptation to increase attributes per interval
Increase Sorceress, Water Remnant damage
Fix Brutelord, Howl
Improve lag behavior
Skeletons do not attack Firepot anymore
Add few items; Eve Feather, Moonstalker and Sunstalker

2.4a
-System
Fix corrupted event

-Gameplay
Increase Monsoon weather damage to 10%
Increase Earthquake phenomenon damage by twice

2.5
-System
Becomes Revenants of Ruins
Too many (demand if need the details)

-Gameplay
Too many (demand if need the details)

2.5
-Balancing to make game easier

2.6
-Optimization
-Balancing heroes

2.7
-New hero, Snake Widow
-New hero, Beast Hunter
-Optimization
-Balancing heroes



3.0a
-New gameplays
-New terrains
-New items
-Include AI

3.0b
Story
-Arrange Victor in line when cinematic

Gameplay
-Add level to multiboard
-Hero kill award base decrease to 50 (gold)
-Hero multi kill reduce to 50, 100, 150, 200, 300, 400, 600, 900 (gold)
-Hero multi kill duration reduce from 30 to 15 (seconds)
-Reduce Tidal Wave damage to 6, 12, 24, 24 (impact damage)
-Reduce Tidal Wave radius to 100
-Fix Aquashield damage
-Add glyph's vision to reveal conqueror
-Reduce Fan Fangs damage to 80, 140, 200
-Reduce Ghostring max damage to 300, 500, 900
-Add Haunt effect to replace dead target to other target nearby
-Reduce Storm Called damage to 150, 300
-Increase adaptation attribute increment to 3, 6, 9
-Increase Bash cooldown to 10, 8, 6
-Decrease Storm Hammer damage to 150, 200, 250, 300
-Power Pillars sell powers

AI
-AI pick at game ready phase
-Improve combat mechanism

3.0c
-Heavy balancing and gameplay changes

3.0d
-Fix Havocrave Dissever and Bloodeye Lynch
-Nerf Swarm Titan
-Balancing Feral Wolves
-Fix contact
-Increase Dust of Appearance duration
-Nerf Atok's spell damage
-Calibrate ai combat responses

3.0e
-Fix Power of Destruction
-Fix Power Pillar starting sell
-Buff Grandtaur
-Calibrate ai combat running response
-Boat regain Permanent Invisibility

3.0f
-Fix Haunt
-Fix item cast range
-Fix sound
-Add minimum revive time to 10
-Balance restoration
-Fix Wingmate
-Fix many descriptions

3.0g
-Fix and balancing

3.0h
-Nerf some heroes and fix and balancing

3.0i
-Nerf some heroes and fix and balancing

3.0j
-Nerf some heroes and fix and balancing

3.0k
-Add the weather and phenomenon back
-Add new item, Ivory Halo
-Fix some things

3.1a
-Master rebalancing

3.1b
-Add 2 new heroes, First Conjurer and Volcanic Core
-Add replenishable items
-New objective gameplay

3.1c
-Fix descriptions
-Add replenishable items, Land Mine and Oak's Branch
-Change Snake Widow combo
-Change Volcanic Core's Rupturing Magma
-Improve multiboard
-Fix bug with Demon-half and Aquasorceress

3.1d
-Rebalancing

3.1e
-Massive rebalancing (including item)
-Add new items (Vangage Expulsion, Drum of Horde, Nine Curve and Shogun's Pride)
-Change Volcanic Core's ultimate
-Fix First Conjurer skills
-Clean several systems
-Change Power Pillar concept

3.1f
-Add cooldown to item Nine Curve
-Add new gameplay with item level
-Add item shortcut f2 to f5
-Add new gameplay with boat path and rolling gate
-Rolling gate open randomly at different game
-Reverse Aquasorceress first and ultimate skills

3.1g
-Creep spawn every 60 seconds
-Enhanced systems
-Rolling gate only open before game start

3.1h
-Remove all abilities from Relic Revenant

3.1i
-Add sight blockers at Power Pillars
-Fix creep systems
-Power Pillars buying range change to 450
-Skeleton Witch Wicked Presence change effect cold
-Remove bug fatal error (insufficient storage)

3.2a
-Bigger map
-New gameplay
-Add neutral hostile
-Polish system
-Polish old gameplay

3.2b
-Nerf Lone Ranger's Sky Volley
-Improve item system
-Add storage that can transfer items to your hero
-Change neutral creeps
-Change rune system
-Fix certain abilities

3.2c
-Balance certain heroes
-Reorganize base location
-Add more runes
-Change certain runes
-Add Power Tower

3.2d
-Resolve leak

3.2e
-Using old system to avoid fatal error

3.2f
-Balancing heroes
-Change Wingmate mechanism
-Buff Hantu

3.2g
-Set random wall opening for Hindrace Phenomenon
-Massive gameplay balancing
-Add new items
-Yggdrasil's Essence - makes hero invulnerable for 2 seconds
-Armlet of Insanity - upgrade of hyperglove

3.2h
-Fix and balancing

3.2i
-New Wield of Rectify (check it out!)
-New items
-Better creep and neutral
-Fix certain bugs
-Balancing certain skills

3.2j
-New items' description
-Complete rectify for Guardian of the Nature and Celestial Princess
-Change Guardian of the Nature's Blend in Nature
-Improve item Larynxrage
-Improve item Arcanite Reaver
-Improve item Ralex Hawk
-Add tower aura
-Remove Serpent Ward at beginning

3.2k
-Improve creep system
-Creep spawn at every minute
-Creep cannot die when attacked
-Show creep deny by "!"
-Add creep skeleton bounty
-Add creep skeleton warrior spawn count by 1
-Add creep skeleton archer spawn count by 1
-Add creep skeleton archer max spawn count by 2
-Add creep skeleton mage max spawn count by 2
-Rune spawn at every minute
-lower stun abilities
-Necro Draw no longer apply damage and heal by Death Legion's life but still cost it
-Change Frost Shatter mechanic
-Add effect to Swarm Titan when having Ground Breaker attack
-Change experience creep table

3.2l
-Revert leveling system
-Optimize some system
-Reduce lagging




Map is protected. Please pm me if you found any bug, correction or suggestion.
You can email me at [email protected].
Good luck and have fun!

Useful comments and critics are totally welcomed.
They will help to improve this map so much.
Keep involved in this map and hopefully it becomes an Indie game and reach competitive level.

Thank you for downloading and playing my map.



Desynchronization for multiplayer could happen at beginning of the game has been solved.
However, if it happens, please report to me.



  • Pick a hero (based on the game mode).
  • Use hero to farm golds and get experience
  • Take Rune of Restoration to boost up your hero's health and mana
  • Take Glyph of Ultravision to see the map widely.
  • When you think your hero could engage with the Relic Revenant, order your hero to attack it.
  • Kill all four Relic Revenants and survive for a duration.
  • After the countdown finishes, wait for 30 seconds to meet Atok.



v3.1f
New heroes


Contents

RoR v3.2l AI+ (Map)

Reviews
19:45, 29th May 2015 Shadow Fury: Map approved mostly based on Ardenian's review. I'd like to add a few other things on what he said: 1- The terrain in the shallow waters needs to be decorated with watery doodads (cattails, river rushes etc...)...
Level 3
Joined
May 2, 2020
Messages
14
I enjoyed playing this map in singleplayer with/against AIs. The AI is very good tactically but has some strategical blind spots. I'm not sure it is useful to elaborate on this because it seems that you make the standalone version from scratch?

The texts lack polish and everything is confusing for a newbie (for example, I had no idea that colored birds are shops), but everything actually makes sense once you grok it.

I'm not sure but it is possible that the mechanics are too snowball-y? Once you secured all four crypts (which is not very difficult in the early stages), the opposing team is at an overwhelming disadvantage (and the game is far from over, since Revenant has a lot of lives).

I think the weather is supposed to mitigate this somewhat, but I'm not sure the effects are powerful enough (what if Earthquake damaged crypts? what if Blight turned skeletons hostile instead of empowering them? just spitballing here)
 
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