Here's the setup...
I have a single player RPG map where you're allowed to attack your allies (kinda like Oblivion) and if you kill, say, a quest giver, they'll respawn over time.
And since not all quest givers are heroes I can't just "revive hero"
I've tried "replace unit" but then the unit no longer keeps their triggers, and everytime I try and replace that unit with a variable, it says no variable is available.
I need to revive a UNIT that'll keep all of his conditions and triggers, anyway to do this? Thanks in advance!
I have a single player RPG map where you're allowed to attack your allies (kinda like Oblivion) and if you kill, say, a quest giver, they'll respawn over time.
And since not all quest givers are heroes I can't just "revive hero"
I've tried "replace unit" but then the unit no longer keeps their triggers, and everytime I try and replace that unit with a variable, it says no variable is available.
I need to revive a UNIT that'll keep all of his conditions and triggers, anyway to do this? Thanks in advance!