- Joined
- Mar 16, 2008
- Messages
- 941
Hey guys.
I'm actually working on a rpg like map (can't describe it better, since it isn't a normal RPG, the focus is on interesting boss fights) and wanted to ask for a model for my knockback system used in it.
I think you know that nearly any system uses the normal dust animation, mine as well, but I wasn't able to find a good model for the knockback in water. (something splashing, most animations are just to "big" for a small water splash)
Dunno if it looks good recolored in blue (what would be easier then creating a full new model?) since I can't recolor it in the object editor.
The path of the dust model is "Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl".
I would prefer a low poly model if possible and for sure I'll give rep + credits in the map
Greets, Justify
I'm actually working on a rpg like map (can't describe it better, since it isn't a normal RPG, the focus is on interesting boss fights) and wanted to ask for a model for my knockback system used in it.
I think you know that nearly any system uses the normal dust animation, mine as well, but I wasn't able to find a good model for the knockback in water. (something splashing, most animations are just to "big" for a small water splash)
Dunno if it looks good recolored in blue (what would be easier then creating a full new model?) since I can't recolor it in the object editor.
The path of the dust model is "Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl".
I would prefer a low poly model if possible and for sure I'll give rep + credits in the map
Greets, Justify