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Requesting a trigger for my Chess map

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Level 9
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Oct 15, 2006
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Hello.

I'm working on a Chess map. Here is how i have the rects set-out.

8x8

=64 rects

8█░█░█░█h8
7░█░█░█░█
6█░█░█░█░
5░█░█░█░█
4█░█░█░█░
3░█░█░█░█
2█░█░█░█░
1░█░█░█░█
_a bc de fg h

Then i have 8 vertical rects

░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
░ ░ ░ ░ ░ ░ ░ ░
A B C D E F G H

And 8 horizontal rects

8▒▒▒▒▒▒▒▒

7▒▒▒▒▒▒▒▒

6▒▒▒▒▒▒▒▒

5▒▒▒▒▒▒▒▒

4▒▒▒▒▒▒▒▒

3▒▒▒▒▒▒▒▒

2▒▒▒▒▒▒▒▒

1▒▒▒▒▒▒▒▒

So now every square on the board contains 3 rects

▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓
▓▓▓▓▓▓▓▓
▓X▓▓▓▓▓▓
▓▓▓▓▓▓▓▓

I was going to start the trigger this way,

A unit owned by Player 1 (Red) is issued an order targeting a point

- Issued Order equal to Move
- Unit type of triggering unit equal to UNIT
- If [X] rect contains (random point in B rect) equal to true
AND
- If [X] rect contains (random point in 2 rect) equal to true

Then do (check another trigger to see if enemy or friendly is in the way)
That way i won't have to make a million triggers, just 999,999.
:p

Else do X (and i will have to figure out how to go about doing "X", but that's a different topic if ever it needs be)


The only problem is that "[X]". I need a generalization.. That "[X]" is there for me to select a rect, but i don't wanna!

I need the trigger to specify that the point of issued order is within two rects.

I'll have to figure out adding a trigger if an enemy is in that rect, but i don't think it will be hard if i can first get some help with this pain in the ass.

Thanks!


P.S. Here is an optical illusion i discovered while typing this up :D

8█ █ █ █
7 █ █ █ █
6█ █ █ █
5 █ █ █ █
4█ █ █ █
3 █ █ █ █
2█ █ █ █
1 █ █ █ █
 
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