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[Request] Model Fixes

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Aug 13, 2009
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Hello,

I was wondering if someone could reverse the normals (I believe this is the issue?) on the following models by -Grendel.

https://www.hiveworkshop.com/forums...-203465/?prev=search=demon&r=20&d=list&page=2 (The Leggionaire_Portrait file is the one I care about (the red one, not the purple one)
https://www.hiveworkshop.com/forums...-206229/?prev=search=demon&r=20&d=list&page=8 (His entire body stays bright)
https://www.hiveworkshop.com/forums...-191414/?prev=search=demon&r=20&d=list&page=8 (Only his head does this, the rest of him is fine at night time)

The issue is, during in-game night time, they stay bright as if it were still day time. I tried to fix the problem but alas I am very limited on my 3d art knowledge.

Thank you for any help given, it's greatly appreciated and of course +rep to whoever helps.
 
It happens when a model's materials are unshaded or use an additive filter. It's a fairly simple fix using Magos Model Editor in the material manager in case you wanted to give it a try.
 

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  • HellspawnAnnihalator.mdx
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  • Leggionaire_Portrait.mdx
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Alpha is a good replacement for additive since it keeps the brightness but allows lighting changes, but different things might be better depending on the model and texture(s) it uses. If an alpha filter doesn't look right, it might take a little experimenting with the others.
 
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