- Joined
- Feb 28, 2012
- Messages
- 19
I would like some help with merging/editing a model, let me explain:
I have a Lina Inverse model and i want her to have a separate Lord of Nightmares form (she is golden textured during this form, everything else is the same only the texture differs).
Basically, i want each animation she has in normal mode to be copied over to alternate mode(Lord of Nightmares)
I am uploading an archive containing 5 files:
-Lina Invers-.mdx - original model with original texture
lon.mdx - this is how she should look in alternate(Lord of Nightmares) mode
Lina.blp - texture for -Lina Invers-.mdx
lon.blp - texture for lon.mdx
partial.mdl - what i have been able to accomplish so far using a geoset merger, close to the final product but the merged lon.mdx model is not animated and just sits on top of the original one.
Now you will say: Why not make a copy of the model, change the texture and use that?
Answer: Because the .mdx file is 309KB and i have run out of space on my map.
Any help would be greatly appreciated,
The_Cl0W
I have a Lina Inverse model and i want her to have a separate Lord of Nightmares form (she is golden textured during this form, everything else is the same only the texture differs).
Basically, i want each animation she has in normal mode to be copied over to alternate mode(Lord of Nightmares)
I am uploading an archive containing 5 files:
-Lina Invers-.mdx - original model with original texture
lon.mdx - this is how she should look in alternate(Lord of Nightmares) mode
Lina.blp - texture for -Lina Invers-.mdx
lon.blp - texture for lon.mdx
partial.mdl - what i have been able to accomplish so far using a geoset merger, close to the final product but the merged lon.mdx model is not animated and just sits on top of the original one.
Now you will say: Why not make a copy of the model, change the texture and use that?
Answer: Because the .mdx file is 309KB and i have run out of space on my map.
Any help would be greatly appreciated,
The_Cl0W