• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Request for Models

Status
Not open for further replies.
Level 5
Joined
Jul 2, 2009
Messages
112
Though there is a minute chance for this to work, I might as well try.
At the moment, I'm requesting 6 weaponless models. They should have the same animations and have no upper body armor.

The animations are:
Basic right handed sword animations
A two handed slash animation
A bow animation, where the right hand moves to the back and the attachment point for the right hand becomes stuck to the back so the right hand weapon is pointing at the ground at an angle, and the bow is held in the left hand.
Basic walk/victory/stand/dissipate/death animations.

Two should be wood elves (male and female), two more should be humans (male and female), and the last two should be more earthern elves (brownish tinge) (male and female).

Thanks in advance for any models, and you'll be credited in my ORPG.
 
That's the thing, when I try to transfer animations, the model becomes corrupt due to incorrect geosetanims. The only model that was successful in its transfer was the Sorceress, but her feet was a foot under the ground (no pun intended).

Do you know how to fix geosetanims?
 
there is a tutorial for that : TUTORIAL
Also, because i dont want to fix the corpses, etc..., i just scale it to 0 with model editor and I set the death type of the unit in object editor to Can revive, dont let corpse or Can't revive, dont let corpse. I also change the name of the Decay bone anim (where there is the model unanimaed standing in its base position) to "None"
 
The random bodies isn't the issue. It's the fact that it corrupts some of the models.

Try importing the animations to an Assassin and you'll see. It can't be seen in WE or the program will crash, without editting the mesh.

If anyone could instruct me on how to add the animations to models without the file becoming corrupt, please tell me.
 
Status
Not open for further replies.
Back
Top