[REQ] Fullscreen hero picking system

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but... problem is... one player is changing hero, others effected too. My friend (tester) saw that?
Edit: I guess someone here could do the trick to hide model and everything else for others, but unhide for specific triggering player...
I tried this: if (GetLocalPlayer() == GetTriggerPlayer()) then but it just "desync" my friend out of game..
 
Heres my rpg systems map, I've already finished what you want for single player. All you need to do it edit it a little bit to make it go through one player at a time.
Most of the triggers have little to no documentation, mainly because I made them and know exactly what they do.... So if you need more info on how to use it if you do use it just post below.

DL: http://www.mediafire.com/?vi5lxik0m25a2bg
(You only have permission to use and edit the hero selection system)
 
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