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[REQ] Fullscreen hero picking system

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Aug 7, 2009
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but... problem is... one player is changing hero, others effected too. My friend (tester) saw that?
Edit: I guess someone here could do the trick to hide model and everything else for others, but unhide for specific triggering player...
I tried this: if (GetLocalPlayer() == GetTriggerPlayer()) then but it just "desync" my friend out of game..
 

Deleted member 177737

D

Deleted member 177737

Heres my rpg systems map, I've already finished what you want for single player. All you need to do it edit it a little bit to make it go through one player at a time.
Most of the triggers have little to no documentation, mainly because I made them and know exactly what they do.... So if you need more info on how to use it if you do use it just post below.

DL: http://www.mediafire.com/?vi5lxik0m25a2bg
(You only have permission to use and edit the hero selection system)
 
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