- Joined
- Sep 30, 2012
- Messages
- 205
Did u notice that if u replace a building via the "replace" trigger.
The Replacement Building is moving a bit out of the way of the old one.
I guess it has to do with the old units Collision/Pathing Map..
So i can reduce it a little, with replacing the building with a Dummy Unit before, and changing it then to the intended unit again. (However keep in mind the Dummy Building Unit - should be a Building too, in case, you require buildings to keep you in game, it would be stupid if you loose, just because of a stupid changeroo..)
Anyway does someone have a better solution? Well in fact i don't really mind about it, the only time i worry about it if you exchange the first "main building" (for example if you implement a new race, so for example if you exchange the "Tree of Live" with a "Temple of Tides") So if this main buildings wanders a bit away from the goldmine, this could result in a disadvantage...
I know that "Blizzard" already implemented something, that the gold miners speed is adjusted a certain way to the difference in travel distance to the goldmine. So i hope even bigger distances are too..? Anyone knows something about this? Otherwise i will start testing...
The Replacement Building is moving a bit out of the way of the old one.
I guess it has to do with the old units Collision/Pathing Map..
So i can reduce it a little, with replacing the building with a Dummy Unit before, and changing it then to the intended unit again. (However keep in mind the Dummy Building Unit - should be a Building too, in case, you require buildings to keep you in game, it would be stupid if you loose, just because of a stupid changeroo..)
Anyway does someone have a better solution? Well in fact i don't really mind about it, the only time i worry about it if you exchange the first "main building" (for example if you implement a new race, so for example if you exchange the "Tree of Live" with a "Temple of Tides") So if this main buildings wanders a bit away from the goldmine, this could result in a disadvantage...
I know that "Blizzard" already implemented something, that the gold miners speed is adjusted a certain way to the difference in travel distance to the goldmine. So i hope even bigger distances are too..? Anyone knows something about this? Otherwise i will start testing...