Is it doable in an easy manner? Or do I have to trigger every ability like this (below)?
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Untitled Trigger 001
- Events
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of Ability_A for Unit_A) Greater than or equal to 1
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Then - Actions
- Unit - Add Ability_A to (Last replaced unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)