- Joined
- May 21, 2014
- Messages
- 580
Greetings Hive!
I have noticed a problem in my trigger of activating autocast of a certain unit.
The trigger works like this:
When a unit finishes an upgrade (in which the unit is a structure, and that unit upgrades to a better version like Town Hall to Keep), I order the upgrading unit to activate autocast of the Repair Skill.
The autocast is activated, though it has the behavior of NOT ACTUALLY repairing stuff around it, as if the autocast is off.
I also observed this too on Abilities - Default Active Ability field of the unit. When the structure is built, it does have its autocast repair on, but then again, it doesn't actually repair stuff, as if the autocast is off.
Is there a way out of this to fix this weird problem? I want those units, when they have upgraded/constructed, to actually repair when autocast is turned on by trigger/Default Active Ability field.
Thanks Hive.
I have noticed a problem in my trigger of activating autocast of a certain unit.
The trigger works like this:
When a unit finishes an upgrade (in which the unit is a structure, and that unit upgrades to a better version like Town Hall to Keep), I order the upgrading unit to activate autocast of the Repair Skill.
The autocast is activated, though it has the behavior of NOT ACTUALLY repairing stuff around it, as if the autocast is off.
I also observed this too on Abilities - Default Active Ability field of the unit. When the structure is built, it does have its autocast repair on, but then again, it doesn't actually repair stuff, as if the autocast is off.
Is there a way out of this to fix this weird problem? I want those units, when they have upgraded/constructed, to actually repair when autocast is turned on by trigger/Default Active Ability field.
Thanks Hive.
