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Removing player units (when player is defeated)

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Level 1
Joined
Oct 13, 2008
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3
Need help with this...
When a player, i.e. Player 4 (Purple) is defeated,

How do I make all his units disappear?
 
Level 19
Joined
May 1, 2008
Messages
1,130
  • Actions
    • Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Actions)
      • Loop - Actions
        • Unit - Kill (Picked unit)
 
Level 3
Joined
Feb 13, 2008
Messages
65
  • Actions
    • Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Actions)
      • Loop - Actions
        • Unit - Kill (Picked unit)


I recommend using

  • Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Actions)
    • Loop - Actions
      • Unit - Remove (Picked unit)
Killing them leaves a corpse and they are still considered in the game, lag and all, whereas removing them does not.
 
Level 5
Joined
Oct 3, 2008
Messages
104
set TempUnitGroup = units owned by player 4
unit group - pick every unit in TempUnitGroup
loop actions
unit - remove picked unit
custom script: call RemoveGroup(udg_TempUnitGroup)



have to remove a unit group leak
 
Level 19
Joined
May 1, 2008
Messages
1,130
ye i forgot about the leaks but its not something really serious because purple can only be defeated once :D
 
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