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Removing paths for a lot of blp's - How to do it easy?

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Level 3
Joined
Sep 2, 2004
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53
Hey

Is there any way o removing the "War3Imported" for a lot of imported files in an easy and FAST way?

I thought WE Enhancer would do it, but it seems to me that i cant leave the path empty ("units\" is showed after importing a file, and i can change it to anything i want, but i canot leave it empty).

Using WE or WE unlimited, i can manually change the path (remove in this case), but then only one at a time. This takes a LOT if time. Actually its also pretty painfull since i have a broken hand (people, dont hit those walls when drunk :roll: :oops:)

So.. any wizards here know how to do it?

I searched the forums, but it seems like no one asked about this before.
The reason why i have all those blipps .. i mean blp's, is that i have imported most of the starcraftmodels from this site.

As a second question. Lets say that i or someone else figure out how to solve this, or that ill do it *sigh* manually. If i want to make another map with a different tileset and/or size, is it possible to transmit the imported models (ie export-import) to the new map AND having the paths intact?

best regards

crackbaby :D
 
Level 21
Joined
Feb 14, 2004
Messages
3,311
1. You currently cannot do that feature for now...
Just do it the old fashioned way, if you have a fast system and have time, its ok.

2. Go to import manager and export files to a folder. Then just import files in the folder with your map stuff. You cant have the paths all implemented correctly though.
 
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