Hey
Is there any way o removing the "War3Imported" for a lot of imported files in an easy and FAST way?
I thought WE Enhancer would do it, but it seems to me that i cant leave the path empty ("units\" is showed after importing a file, and i can change it to anything i want, but i canot leave it empty).
Using WE or WE unlimited, i can manually change the path (remove in this case), but then only one at a time. This takes a LOT if time. Actually its also pretty painfull since i have a broken hand (people, dont hit those walls when drunk :roll: )
So.. any wizards here know how to do it?
I searched the forums, but it seems like no one asked about this before.
The reason why i have all those blipps .. i mean blp's, is that i have imported most of the starcraftmodels from this site.
As a second question. Lets say that i or someone else figure out how to solve this, or that ill do it *sigh* manually. If i want to make another map with a different tileset and/or size, is it possible to transmit the imported models (ie export-import) to the new map AND having the paths intact?
best regards
crackbaby
Is there any way o removing the "War3Imported" for a lot of imported files in an easy and FAST way?
I thought WE Enhancer would do it, but it seems to me that i cant leave the path empty ("units\" is showed after importing a file, and i can change it to anything i want, but i canot leave it empty).
Using WE or WE unlimited, i can manually change the path (remove in this case), but then only one at a time. This takes a LOT if time. Actually its also pretty painfull since i have a broken hand (people, dont hit those walls when drunk :roll: )
So.. any wizards here know how to do it?
I searched the forums, but it seems like no one asked about this before.
The reason why i have all those blipps .. i mean blp's, is that i have imported most of the starcraftmodels from this site.
As a second question. Lets say that i or someone else figure out how to solve this, or that ill do it *sigh* manually. If i want to make another map with a different tileset and/or size, is it possible to transmit the imported models (ie export-import) to the new map AND having the paths intact?
best regards
crackbaby