hello. heres the deal i have a script that when i buy the item, gives the hero an abilitie, the thing is i wanted to make a condition that if unit(the hero) abilities =4(counting only normal abilities without ultimate abilitie count) do else actions
from a1 to a80 its trigger of hero abilities
from a1 to a80 its trigger of hero abilities
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a1
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to Dark Ritual -Can Be Upgraded To level 10-
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Actions
- Set skill[(Player number of (Triggering player))] = Dark Ritual
- Wait 0.20 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of skill[(Player number of (Triggering player))] for (Triggering unit)) Less than 1
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Then - Actions
- Unit - Add skill[(Player number of (Triggering player))] to (Triggering unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of skill[(Player number of (Triggering player))] for (Triggering unit)) Less than 10
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Then - Actions
- Unit - Increase level of skill[(Player number of (Triggering player))] for (Triggering unit)
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Else - Actions
- Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: You can´t get your...
- Player - Add 100 to (Triggering player) Current lumber
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Events