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Remapping Textures

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Feb 11, 2008
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1. extract the model you want duplicates of from the mpq.
2. convert the mdx to an mdl
3. open up the file in notepad and look for textures and the path.
4. change the path shown to whatever you want, i suggest textures\something.blp (not actually something, but whatever you wanna put)
5. save and convert the fil back to .mdx
6. import both the new .mdx and the alternate skin you're using to your map.
7. change the path of the texture you imported to whatever you put as the path in step 4.
8. enjoy your duplicate model :D
 
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