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The most viable option is using Game Cache.
You can make it run on -save or at certain points, or when campaign is completed, whatever.
It's really simple to do, but it's several triggers.
Examples: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=98782 (scroll down)
You could do save/load systems with the code as well, but that's inconvenient and I don't see why you would do that.
Items are saved with your Hero in game cache, really simple really.
Just make sure each individual campaign map has the same object ID for the main hero saved and the items.
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