- Joined
- Jul 3, 2011
- Messages
- 1,037
Hello, this is StonemaulMidget,
To digress, I'm not the kind who wants to fuss around with the AI Editor.
Ever wished you had a "smart" AI that actually uses units and buildings and abilities with custom changes made to them, so the game is played more easily? I could tell you right now, I could sure use a practical AI that...
- trains <melee/campaign/custom> units inside <melee/campaign/custom> buildings provided to the computer player.
- has <melee/campaign/custom> worker units build <melee/campaign/custom> structures.
- has <melee/campaign/custom> units utilize <melee/campaign/custom> abilities.
All without having to touch the AI Editor one bit.
If someone could point out that "smart" AI to replace the current AI, the latter which relies on the AI Editor, then that will make me very happy!
To digress, I'm not the kind who wants to fuss around with the AI Editor.
Ever wished you had a "smart" AI that actually uses units and buildings and abilities with custom changes made to them, so the game is played more easily? I could tell you right now, I could sure use a practical AI that...
- trains <melee/campaign/custom> units inside <melee/campaign/custom> buildings provided to the computer player.
- has <melee/campaign/custom> worker units build <melee/campaign/custom> structures.
- has <melee/campaign/custom> units utilize <melee/campaign/custom> abilities.
All without having to touch the AI Editor one bit.
If someone could point out that "smart" AI to replace the current AI, the latter which relies on the AI Editor, then that will make me very happy!