For a concept I have, I need to constantly move a set of regions onto a hero. This can be accomplished using the 'Move Region' trigger, however, I would like to ask how quickly Warcraft 3 cycles through triggers. Can this be effective for a hero who is constantly moving throughout the map?
If it is not fast enough, is there a way to pull off Hyper Triggers, as done in StarCraft: Brood War? (Creating a trigger that does Wait 0 -timespan- about sixty three times, and then preserving it.)
A speedy region is vital for the concept to work. All help is greatly appreciated.
Well, I figured it out, based on the trigger loop idea. I certainly feel smart forgetting about the Event - Periodic thing, so this is solved. I'd change the prefix myself, but that doesn't appear possible, so thanks to whoever does it.
EDIT @ Dr: Thanks, I'll keep that information in mind. There is going to be leaving and entering happening, so the regions being centered on the unit don't have much to do with the actual unit, since they are being used as a detection field for other entering units based on where the original unit goes.
If it is not fast enough, is there a way to pull off Hyper Triggers, as done in StarCraft: Brood War? (Creating a trigger that does Wait 0 -timespan- about sixty three times, and then preserving it.)
A speedy region is vital for the concept to work. All help is greatly appreciated.
Well, I figured it out, based on the trigger loop idea. I certainly feel smart forgetting about the Event - Periodic thing, so this is solved. I'd change the prefix myself, but that doesn't appear possible, so thanks to whoever does it.
EDIT @ Dr: Thanks, I'll keep that information in mind. There is going to be leaving and entering happening, so the regions being centered on the unit don't have much to do with the actual unit, since they are being used as a detection field for other entering units based on where the original unit goes.
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