- Joined
- Jun 17, 2010
- Messages
- 2,275
Well i know why it wont work, but i dont know how to fix it. It stores the attacking unit as the footmen, but since the footmen dont have the ability, it never works. (i think)
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Dot Creation
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Events
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Unit - A unit Is attacked
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Conditions
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(Random integer number between 1 and 100) Equal to ((10 x (Level of Wounding Shadow for (Attacking unit))) + 5)
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(Level of Wounding Shadow for (Attacking unit)) Greater than 0
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Actions
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Set NumberOfDotted = (NumberOfDotted + 1)
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Set Attacked[NumberOfDotted] = (Triggering unit)
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Set Attacker[NumberOfDotted] = (Attacking unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Attacker[(NumberOfDotted - 1)] Equal to Attacker[NumberOfDotted]
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Then - Actions
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Set Attacker[(NumberOfDotted - 1)] = (Attacking unit)
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Else - Actions
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Floating Text - Create floating text that reads . above Attacked[NumberOfDotted] with Z offset 0.00, using font size 50.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Change the lifespan of (Last created floating text) to 15.00 seconds
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Set RedDot[NumberOfDotted] = (Last created floating text)
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