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Recruitment: Altered Melee Pseudo RPG

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Mar 31, 2009
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Project currently codenamed: SC2 Pseudo RPG
Genre: Altered Melee

The objective of this project is to recreate the melee style that WC3 uses; a sort of integrated RTS/RPG gameplay.

Things to make: Heroes, Spells, Items, Creeps, a modified Tech-Tree, low Supply limits, make units have large health pools and low damage, and increase the effectiveness of counters.

For the modified Tech-Tree, I'll need to setup 3 tiers for the town halls: Command Center can morph into Orbital Command, and then into Planetary Fortress.
I'll remove the calldown: mule nonsense, Queens, and chrono boosts. 6 workers on gas and 7 on minerals should be the optimal amounts to keep resources sustained and stay under upkeep limits. Gas wont really need to be changed, but minerals will need to become more efficient.

Units should be slightly bigger, and take longer to kill. Just like in WC3, you'll want to use your "pro micro skillz" to keep that grunt-->marine alive.

Blizzard gave me the resources I need already to make heroes, and a WC3-like inventory system.

What I need help with: working out tech-tree details, hero spells, icons, item spells, creeps.
 
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